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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jynx View Post

    *edit*

    To be on point of the OP's message I still believe that the Materia system is crucial to the state of the economic wellbeing of the game (Not that the recent gil exploits hasn't done enough damage) But it keeps a constant demand for items and services from crafters and gatherers. Some games treat crafters like second hand garbage but as it stands in XIV they are a integral part of keeping the game flowing it nobody was crafting you would be out of luck getting your relic, let alone much of anything done.
    And I agree, its important. Did you read the system? It doesnt remove the gil sink - it moves it around and remove RNG at the same time, that part doesnt make the system any better.

    I agree, your gear dying every patch sucks. Thats not in my system.

    RNG creates averages, like if you have 10%, every 100 people 10 will get the item. However it also means that you can go 1000 times and still not get it, it doesnt have a base cap or anything. The RNG system -is- bad.

    Im not suggesting to give out candy easy. But if you are looking to make someone run 10 times to get one item, then just make it so you will get it in 10 times not.. "maybe". Thats stupid.



    (Another RNG is dumb example: if you have a coin, how many times do you have to flip it to get both sides?) The answer is as many times as it takes, there is not set value it could be 2 times or it could be 10,000 times.
    (2)
    Last edited by Shougun; 09-28-2012 at 02:04 PM.

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