Quote Originally Posted by Khazar View Post
I would like more safe materia melding slots and that you play the "forbidden" materia melding starting at the third materia for example, so you can double meld things with 100% chance, this would make easy and fun to make equipment with a good diversity or combo of stats and start the hardcore rewarded improvement of the piece with the third melding, so for hardcorism it still be possible to play with the chance three more times.
The current system cant handle that kind of change, it would mess up things. Saturation would happen for a little while but then players would stop making those items because they were no longer profitable. while saturation would be temporary the incentive to crafting would be lessened as they would lose a money source.

Thing is you would still want to break your item, adding more safe slots wouldn't do anything in the long run besides inflate stat numbers.

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