Results 1 to 10 of 147

Dev. Posts

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Soulfire View Post
    I think Mutamix should've acquired enough data to provide something better than a prototype for additional melds by now. People have been blowing stuff up constantly all over the place, so much that the Ul'dahns are lucky they're rich enough to keep up with repairs, or their city wouldn't even have a zone A!

    Other than that...

    Why do we have to have tiers within tiers?! That drives me crazy! It's a massive waste of space, and in 2.0 we're getting our inventory slashed! It should be simplified to conserve room and also so that people don't need a breakdown every time of minute details.

    And for failure rates with melding, if we have to have that I'd like to see failures increase chances on future attempts until successful. And that reset doesn't occur with melds of an innate hundred-percent chance, of course. It'd still take an immense amount of time, but making a super piece of gear would actually become feasible. Being screwed over by probability for all eternity doesn't make for an enjoyable experience.
    Read the first post, make more comments . I can make better edits with more suggestions / opinons (may not listen to all of them but I read everything lol).

    I agree RNG is dumb - first page is one way to completely remove RNG from materia but keep materia powerful, unique, and still something that can be an end game content piece.

    There are very few options for long term fixes without completely changing parts of the system, in my opinion. Some people were shocked at why I gutted so much. You cant add in a progressive % like in loot system though , because it basically ensures you are going to break some (like the current system does anyways, its just more random). "Break this item 5 times, get it the 6th time", its a really silly thing to think about. Remove the whole breaking X Y times to get Y+1 idea from the game - requires a complete gut*.

    * You would still have spirit binding (breaking) - but Its of items you dont care for, unlike materia melding. Also you could just make it so you can break the item right after crafting and not require an exp party, but that has some other repercussions outside of materia. So I didnt give it much talk.
    (0)
    Last edited by Shougun; 09-27-2012 at 04:07 PM.

Tags for this Thread