Quote Originally Posted by Shougun View Post
Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).
If they wanted to keep the breaking of gear in the game to make it so there more gear coming and going, they could give crafters the ability to add sockets to gear. Every socket added past the default amount of sockets has the chance to brake the gear.