

If they wanted to keep the breaking of gear in the game to make it so there more gear coming and going, they could give crafters the ability to add sockets to gear. Every socket added past the default amount of sockets has the chance to brake the gear.Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

