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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by rina_inverse View Post
    sigh, why its so hard to make you understand
    oh well, other will come for you, they will give better explanation

    just think of this, dont you think SE havent think about this when they design, create, and then implement it?
    if you think your proposal is better than SE, you should work for them
    I think when you are designing such a m a s s i v e project you can easily over see a lot of things - it helps to have an outside view. Thats why games are still balancing out their classes well into there 5th and 10th anniversaries.

    So have they thought about this? Maybe.. maybe not. Unless someone has a brain tap on Yoshida we dont know. Who speaking of when first came into "office" had a lot on his plate - I'm sure he hasnt gotten the chance to rest or play the game that much. Long live Yoshida~

    I'd love to work for SE, I think a lot of people would lol.

    (about making me understand)
    I can understand what you are saying. I would like to say the system doesnt need to be changed - when I first thought about this I thought of ways that would fix the system without changing it and without making it look like a patchjob. However there are many things that cannot be changed without entirely redesigning it. And if you are going to redesigin it might as well make it fun and fix some other things on the way - like materia feeling like cheap knockoffs of the original.

    When you are not grinding to next level crafts are fun - you can find many people here with crafts 50 and main classes not - there are also many aspects to crafting that come with being good at it like the sense of pride, accomplishment and even a tinge of secrecy (How do you make a Astrolabe? dunno seems pretty cool you can do it though). So I can expect some people will be like "dude crafting isnt fun" but some people do, and in another post I wrote in here SE is tweaking the crafting jobs in 2.0 to be faster paced (less grinding - less breaking). Also, people need more things to do... (sounds sad but true) - there needs to be more content to do and discover. Not all of it should have to be combat centric.
    (2)
    Last edited by Shougun; 09-12-2012 at 05:14 AM.

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