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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    I understand why rare items usually aren't meldable, but at the same time it's annoying. Why not allow melding but cap it at a single materia?

    (The idea is, these rare drop items can be made with higher stats such that you get a good item without having to do anything to it, or you can choose to go for the (mostly) crafted item that is easily obtainable but you must risk breaking to make stronger than the rare item)

    Yeah a single materia for most rares I think would be very balanced.

    A lot of high tier crafting items, that no one uses because they dont want to break them are really hard to make. This system would open them up and be great gear to use - like the vanya robe and hippogrpyh chest piece are a few mil even without any melds.

    EDIT: To add upon the above, a big problem with the current system is because you can break your gear most people dont get the best gear to meld onto they get a few tiers lower because they know they will break it like crazy. This causes people to run around in triple melded woolen tights at level 50, hows that 30 defense treating you.. A lot of the time I cant tell if a player is level 30 or 50 if they have non AF gear on.

    One of the things to consider with this system is that they are revamping crafting in 2.0 so that it wont take as much grind (similar to other mmorpgs) so therefore they dont need as many "easy" to make items. Make less items but make more money and exp off them. Also they are talking about removing breaking gear from crafts the same or slightly higher level then you.
    (0)
    Last edited by Shougun; 09-12-2012 at 01:37 AM.

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