Results -9 to 0 of 147

Dev. Posts

Threaded View

  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by rina_inverse View Post
    okay
    I just reread the first post
    Screw you for putting AF gear into melding consideration

    You hear that!
    Screw you!
    And why is that? It would keep the AF gear competitive for a little while longer. Many many people want to keep wearing their gear* but its no good compared many other options. (Though most players dont realize that, its true AF gear sucks -except for a few pieces that have unique stats that are usually hard to find on a particular piece). *Unless you are a male bard.. ahahaha.

    Again why against AF materia? This system I suggested takes materia back to its roots, where it was cool. When it was cool, materia never told you that just because this weapon is cool you cant put any materia in it. Just certain weapons had more slots then others. Finally as I said in that post you read AF gear would have less slots as you wanted crafting gear to be increasingly competitive to AF gear but AF gear to be at least semi competitive to crafting gear. With the suggested idea crafting items will still be attractive, they will however take more time/money* to get stronger - the higher level crafting items also have pretty great base stats too (The hippogriph Jerkin and such).

    *unless you are poor or a whm you shouldnt be in your AF gear for very long once you hit 50 - I am fairly poor so it took me a while to get out of most of my AF gear (but it wasnt because I thought my AF gear rocked, it was just because I as poor.. It would be nice to actually value your AF gear for a little while longer).
    (0)
    Last edited by Shougun; 09-12-2012 at 01:32 AM.

Tags for this Thread