Results -9 to 0 of 147

Dev. Posts

Threaded View

  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    My only issue with the materia system is the randomness. Different items should give just a couple different materia, instead of having a bunch of materia and more or less basing it on slot. Then you don't have a market oversaturated with materia few people want (I'm looking at you, orange materia).

    Yeah that is apart of what this (my) system does. And I am making some suggested 2.0 materia's to go along with this system. And have put a focus on those orange ones you mentioned :P So useless right now lol

    Materia according to my system is just a longer process synth which is consistent.

    The longer process, and how you make/upgrade the matera is to prevent a intense saturation and devaluation of the materia. However you will get the materia you wanted if you follow a given process.
    (0)
    Last edited by Shougun; 09-11-2012 at 10:09 AM.

Tags for this Thread