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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Chardrizard View Post
    When gear doesnt get destroyed, equips doesn't sell anymore after you have 1, when equips doesn't sell, raw materials from the equips doesn't sell either, it caused a stall economy not necessarily a good economy but it keeps our economy active.

    Current materia system is currently what kept our economy active and probably the most effective gilsink from the wards tax alone.

    Raw materials for making gears are bought daily. (benefits DoW/DoL that gathers or fight mobs)
    Equips for spiritbonding/melding purposes are bought daily. (Benefits DoH that makes equips)
    Catalysts are bought daily for melding purposes. (Benefits DoL)
    Materias are bought daily for multiple melds purposes. (Benefits everyone that wears gear for spiritbond purposes)

    The current materia system basically lets everyone have a good way of making money while keeping the economy active and gilsink, currently probably the best gilsink method we have.


    Is the current materia system good? i think it could improve, but your idea is definitely isn't as polished as current system is what i am saying. You were basing it off your own frustation of exploding multiple stuff.

    So exactly as I thought, you didn't read my system.

    Equipment will still sell - because you still need to spirit bound items. And the quality of the essence for the materia is based on the item, therefore better equips will be broken now - but the equipment you want to keep will never break. Until I can think of a way that keeps crafters making good money - I don't want to suggest removing spirit bound status. But please read my system - because I didn't get rid of it like you are suggesting. The only thing i did get rid of was breaking the item you want to keep - and the materia.

    Also you should keep in mind ALL other MMORPGS dont use this breaking equipment system yet their ecnonomy is working fine. WoW uses enchantments but it isnt about breaking the item you want to keep, its pretty similar to what I suggested (except mine is cooler ).
    (0)
    Last edited by Shougun; 09-11-2012 at 10:06 AM.

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