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  1. #11
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    Shougun's Avatar
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    Quote Originally Posted by rina_inverse View Post
    Exactly. Only one class. you also need another class to craft the gear, but that totally ruin the purpose
    I am sorry still confused on this.

    not only on DEV, ... . I suppose you want them to vanish over night?
    way to make the game rage
    No of course not, there would need to be an exchange method - like how the guild seals happened.

    so what? new content is bond to happen. you cant avoid that
    I dunno if you wanna stuck in this limbo forever, but I wanna move on.
    Oh no, thats my point new content will happen - but people have spent millions and millions on 1% chance melds only to have that taken away. Or that devs have to uber buff and scale new items to be to be desired to similar current level 50 items. I was saying their current system is unmaintainable as everything will inflate much worse then usual (and if they dont inflate stats then they will just continue to make gear people wont wear because they have their quad meld cotton trousers on). They will with their system be like WoW stats where an item has +200 Strength on one item.
    (1)
    Last edited by Shougun; 09-11-2012 at 09:40 AM.

  2. #12
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    rina_inverse's Avatar
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    Rina Inverse
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    Masamune
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    Carpenter Lv 51
    read what chard said
    he explain better than me

  3. #13
    Player
    Shougun's Avatar
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    Quote Originally Posted by rina_inverse View Post
    read what chard said
    he explain better than me
    He didnt describe what the change will be.

    I think he missed that I didn't take away spirit bounding gear. There will still be a need for spirit bounding gear (this makes the essences the materia master would use), which will mean crafting classes still have things to make. Also I mentioned that the crafting classes will have new recipies because of the new apparatuses needed.

    However I haven't added but want to add to the main post: quality of essences comes from quality of gear - so people stop trying to spirit bound the bear minimum crappy item that sells really cheap. Besides double and so forth melded gear- little of the economy should be effected by my suggestion.

    IF anything more jobs and more opportunities. So unless I missed something I don't agree with the point. (I would be glad to be told what I missed, So I can fix it)

    The only thing taken away from the other crafting classes is the melding of materia - but you get little experience from this anyways. Its not a very good point to argue. And I hope the only reason why someone levels a crafting class is not "so i can meld stuff" that would be an insult to the class and something SE should fix then.
    (0)
    Last edited by Shougun; 09-11-2012 at 09:47 AM.

  4. #14
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    When gear doesnt get destroyed, equips doesn't sell anymore after you have 1, when equips doesn't sell, raw materials from the equips doesn't sell either, it caused a stall economy not necessarily a good economy but it keeps our economy active.

    Current materia system is currently what kept our economy active and probably the most effective gilsink from the wards tax alone.

    Raw materials for making gears are bought daily. (benefits DoW/DoL that gathers or fight mobs)
    Equips for spiritbonding/melding purposes are bought daily. (Benefits DoH that makes equips)
    Catalysts are bought daily for melding purposes. (Benefits DoL)
    Materias are bought daily for multiple melds purposes. (Benefits everyone that wears gear for spiritbond purposes)

    The current materia system basically lets everyone have a good way of making money while keeping the economy active and gilsink, currently probably the best gilsink method we have.


    Is the current materia system good? i think it could improve, but your idea is definitely isn't as polished as current system is what i am saying. You were basing it off your own frustation of exploding multiple stuff.
    (7)

  5. #15
    Player
    Shougun's Avatar
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    Quote Originally Posted by Chardrizard View Post
    When gear doesnt get destroyed, equips doesn't sell anymore after you have 1, when equips doesn't sell, raw materials from the equips doesn't sell either, it caused a stall economy not necessarily a good economy but it keeps our economy active.

    Current materia system is currently what kept our economy active and probably the most effective gilsink from the wards tax alone.

    Raw materials for making gears are bought daily. (benefits DoW/DoL that gathers or fight mobs)
    Equips for spiritbonding/melding purposes are bought daily. (Benefits DoH that makes equips)
    Catalysts are bought daily for melding purposes. (Benefits DoL)
    Materias are bought daily for multiple melds purposes. (Benefits everyone that wears gear for spiritbond purposes)

    The current materia system basically lets everyone have a good way of making money while keeping the economy active and gilsink, currently probably the best gilsink method we have.


    Is the current materia system good? i think it could improve, but your idea is definitely isn't as polished as current system is what i am saying. You were basing it off your own frustation of exploding multiple stuff.

    So exactly as I thought, you didn't read my system.

    Equipment will still sell - because you still need to spirit bound items. And the quality of the essence for the materia is based on the item, therefore better equips will be broken now - but the equipment you want to keep will never break. Until I can think of a way that keeps crafters making good money - I don't want to suggest removing spirit bound status. But please read my system - because I didn't get rid of it like you are suggesting. The only thing i did get rid of was breaking the item you want to keep - and the materia.

    Also you should keep in mind ALL other MMORPGS dont use this breaking equipment system yet their ecnonomy is working fine. WoW uses enchantments but it isnt about breaking the item you want to keep, its pretty similar to what I suggested (except mine is cooler ).
    (0)
    Last edited by Shougun; 09-11-2012 at 10:06 AM.

  6. #16
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    My only issue with the materia system is the randomness. Different items should give just a couple different materia, instead of having a bunch of materia and more or less basing it on slot. Then you don't have a market oversaturated with materia few people want (I'm looking at you, orange materia).

    Equipment will still sell - because you still need to spirit bound items.
    Only the equipment used for materia conversion will sell. The materia-attached items won't sell after a while because, as was stated before, it only takes one attempt to get the one you want. No gear destruction would also mean it would be too easy to get high stats on gear.
    (1)
    Last edited by Alhanelem; 09-11-2012 at 10:07 AM.

  7. #17
    Player
    Shougun's Avatar
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    Quote Originally Posted by Alhanelem View Post
    My only issue with the materia system is the randomness. Different items should give just a couple different materia, instead of having a bunch of materia and more or less basing it on slot. Then you don't have a market oversaturated with materia few people want (I'm looking at you, orange materia).

    Yeah that is apart of what this (my) system does. And I am making some suggested 2.0 materia's to go along with this system. And have put a focus on those orange ones you mentioned :P So useless right now lol

    Materia according to my system is just a longer process synth which is consistent.

    The longer process, and how you make/upgrade the matera is to prevent a intense saturation and devaluation of the materia. However you will get the materia you wanted if you follow a given process.
    (0)
    Last edited by Shougun; 09-11-2012 at 10:09 AM.

  8. #18
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    Yeah that is apart of what this system does.
    But it also does things that would wreck the current economy. So I can't really support it in its present state. I really don't find the materia system to be defective on the whole, it just needs some polish. About the only other thought I have off the top of my head is less specificty in what you can attach a particular materia to. I understand the desire by SE to make certain slots be primary sources of different stats, but this often too-heavily limits the usefulness of some materia that would otherwise be good to have.
    (0)

  9. #19
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    I did read your thing, i also do know spiritbonding still breaks gears but people breaks more stuff melding than spiritbonding, people can destroy a matter of 20 felt bracers per-melding session, leaving that out essentially makes things moves twice as slow and only low/cheap gear are being sold because people don't buy the high level/expensive gears to break down for spiritbond.


    ex.
    People buy stuff like Woolen Halfgloves to spiritbond, this helps with people that are currently grinding on Woolen Mats.

    People buy stuff like Felt Bracers to meld, this helps end-level crafters, Boar leather-Undyed Felt etc.
    (0)

  10. #20
    Player
    Shougun's Avatar
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    Quote Originally Posted by Alhanelem View Post
    But it also does things that would wreck the current economy. So I can't really support it in its present state. I really don't find the materia system to be defective on the whole, it just needs some polish. About the only other thought I have off the top of my head is less specificty in what you can attach a particular materia to. I understand the desire by SE to make certain slots be primary sources of different stats, but this often too-heavily limits the usefulness of some materia that would otherwise be good to have.
    Yeah, it would crash a segment of the market. But I believe that market shouldnt have existed in the first place.

    Since you can go up to five slots in the current system just based on chance you can make some pretty funky and likely unintened (in SE mind) stats on gears. With an numbered 100% slot guarentee on each item it would both limit and let players put stats where they want. So say AF gear has one slot but level 50 crafted gear has 3.


    Quote Originally Posted by Chardrizard View Post
    I did read your thing, i also do know spiritbonding still breaks gears but people breaks more stuff melding than spiritbonding, people can destroy a matter of 20 felt bracers per-melding session, leaving that out essentially makes things moves twice as slow and only low/cheap gear are being sold because people don't buy the high level/expensive gears to break down for spiritbond.


    ex.
    People buy stuff like Woolen Halfgloves to spiritbond, this helps with people that are currently grinding on Woolen Mats.

    People buy stuff like Felt Bracers to meld, this helps end-level crafters, Boar leather-Undyed Felt etc.
    Yes but that market shouldnt exist, it has never existed before. It is a silly idea - lets break cool items and over on a % chance where I can spend millions and millions and you may get it on your first try. It is both unfair and poorly idealized. Also the higher tier gear would not be wasted as you would want to use higher tiered (unmelded) gear to spirit bound and get better essence for materia crafting.

    I can understand people defending it because they already invested in the system, but why continue the bad system if we can change it for 2.0. (If not my idea another one would do)



    All in all the biggest problem with the current system is the randomness to get and meld gear (but you can't change either of those in the current system as it would really mess shit up). It is not cool to have a chance to blow millions or get it right the first time. Less chance more skill please.

    EDIT: want to add I'm not butt hurt to the current system - as I refuse to invest in it. I've only purchased extremely aggressively priced melded items and have spent less then 2 mil on my gear.
    (1)
    Last edited by Shougun; 09-11-2012 at 10:22 AM.

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