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  1. #1
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Uld'ah
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    1,300
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    Rina Inverse
    World
    Masamune
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    Carpenter Lv 51
    Quote Originally Posted by Shougun View Post
    Yeah you need one class, but you need one class for each different piece. I think your sentence is maybe miss written. Because my system you only need one class to do anything, not the current system.
    Exactly. Only one class. you also need another class to craft the gear, but that totally ruin the purpose

    Oh and yeah.. defintely a lot of work on the dev team. But the dev team is looking for feedback - and they need more classes for people to level. They may love my idea - or hate it.. but who knows till I write it.
    not only on DEV, the whole team. remember that current materia system has been implemented patches ago. changing that will be not as simple as deleting one table from the database, you have to create a new lore for this new system. ypu have to create a new lore to delete the old system. you have to create a new lore to bridging both lore. not to mention all of those already augmented gear, or all materia in ward. I suppose you want them to vanish over night?
    way to make the game rage

    However I feel my system is to solve the impersonality and pain in the assness of the current system. Materia currently is like look at a bowl of gold fish... quite boring and common. And melding gear is as I already described - an obvious money sync with very little gameplay value. It is also creating weird imbalances I've already seen some quad meld IV materias on people 50+ inteligence.. Sockets would stop unreasonable growth - the longer this sytem is in place the weirder the gear is going to get. Also once they add new gear that makes their tier 4 quad meld useless... such disappointment will happen.
    so what? new content is bond to happen. you cant avoid that
    I dunno if you wanna stuck in this limbo forever, but I wanna move on.

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by rina_inverse View Post
    Exactly. Only one class. you also need another class to craft the gear, but that totally ruin the purpose
    I am sorry still confused on this.

    not only on DEV, ... . I suppose you want them to vanish over night?
    way to make the game rage
    No of course not, there would need to be an exchange method - like how the guild seals happened.

    so what? new content is bond to happen. you cant avoid that
    I dunno if you wanna stuck in this limbo forever, but I wanna move on.
    Oh no, thats my point new content will happen - but people have spent millions and millions on 1% chance melds only to have that taken away. Or that devs have to uber buff and scale new items to be to be desired to similar current level 50 items. I was saying their current system is unmaintainable as everything will inflate much worse then usual (and if they dont inflate stats then they will just continue to make gear people wont wear because they have their quad meld cotton trousers on). They will with their system be like WoW stats where an item has +200 Strength on one item.
    (1)
    Last edited by Shougun; 09-11-2012 at 09:40 AM.

  3. #3
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Obviously Yoshi has played Diablo and Wow. All he has to do is copy that gem system. Gear has a set number of sockets crafted and raid gear. Anyone can socket the gems/materia into your own gear. None of this running around trying to find a max level crafter of various crafts just to put materia in your gear. The idea of requiring a crafter to socket gear is too overly complex. Makes it so new players can't have any materia in their gear because obviously they won't have any crafts leveled and when starting out its unlikly that you will know someone to do it. I remember when leveling my first few jobs to 50 i didn't have any materia in gear and people wanted 100-200k to do it, people just starting out don't have that kind of money
    (2)

  4. #4
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    Obviously Yoshi has played Diablo and Wow. All he has to do is copy that gem system. Gear has a set number of sockets crafted and raid gear. Anyone can socket the gems/materia into your own gear. None of this running around trying to find a max level crafter of various crafts just to put materia in your gear. The idea of requiring a crafter to socket gear is too overly complex. Makes it so new players can't have any materia in their gear because obviously they won't have any crafts leveled and when starting out its unlikly that you will know someone to do it. I remember when leveling my first few jobs to 50 i didn't have any materia in gear and people wanted 100-200k to do it, people just starting out don't have that kind of money
    Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).
    (1)

  5. #5
    Player
    Zumi's Avatar
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    Zumi Kasumi
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    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).
    If they wanted to keep the breaking of gear in the game to make it so there more gear coming and going, they could give crafters the ability to add sockets to gear. Every socket added past the default amount of sockets has the chance to brake the gear.
    (0)

  6. #6
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    If they wanted to keep the breaking of gear in the game to make it so there more gear coming and going, they could give crafters the ability to add sockets to gear. Every socket added past the default amount of sockets has the chance to brake the gear.
    The difference this would create is a devaluation of materia - as you would no longer break the materia and the gear just the gear - devalued materia would mean less spirit bound parties meaning less money for the crafters.

    When removing the RNG (unneeded random frustrations) its easier just to back all the way out of such a breaking % system of gear (while keeping and maintaining the spirit binding system to maintain crafter worth).
    (0)
    Last edited by Shougun; 09-12-2012 at 06:02 AM.

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