I still don't understand why speaking of SINGLE player in a massive MULTIPLAYERS online game...
I still don't understand why speaking of SINGLE player in a massive MULTIPLAYERS online game...
So if I log into the game, no one is on my linkshell, no one is doing anything for groups that I can take part in, no shouts for events I can do or need or I cant get help with something I should log off? Solo content in an MMO IS important. Its important because between point A and point B you might find yourself online alone. If you want to play for a couple of hours but dont have time to shout, scream or scramble to get help you may want to do something alone.
I think its a little silly to act like at no point in an MMO people dont play solo. I think if you love to group, fine however they should offer some solo content. If they dont offer any solo content this re-release will fall just as flat as the original release.
Why stop there? I mean if you're going for extreme situations, go big....So if I log into the game, no one is on my linkshell, no one is doing anything for groups that I can take part in, no shouts for events I can do or need or I cant get help with something I should log off? Solo content in an MMO IS important. Its important because between point A and point B you might find yourself online alone. If you want to play for a couple of hours but dont have time to shout, scream or scramble to get help you may want to do something alone.
What if all the Levequest NPCs aren't there? What if the levequest mobs don't spawn? What if all the storyline quests stop working and your Grand Company locks its doors so you can't get in there? What if the Behest Warden has stopped coming around? What if all the side-quest NPCs stop asking for help? What if all the crystals required for crafting suddenly vanished, making that impossible? What if all the typically soloable mobs suddenly had an extra two zeroes added to their level and became impossible to solo? What if every other thing you could solo perfectly fine solo were to just disappear right as you're logging in?
What ever would you do?
Why is it that people have this tendency to come up with some extreme hypothetical problem, ignore all the obvious solutions to said "problem", and proceed to argue it as though it's some kind of valid point?
The mental gymnastics required to actually find such things rational must be amazing.
Here's another example, of which I've seen happen almost verbatim...
Person A: "I don't like how fast the leveling is. 1 week to level cap is too fast for any MMO".
Person B: "Oh, so I should like, stop talking to all my friends, quit my job, lock myself in my room and grind all day every day for a year just so I can get one level 50?"
That's almost a direct quote to one response I've seen. And there have been many others that were just as ridiculously over-blown and hyperbolic.
General Rule of Thumb: If you have to dress up your argument with hyperbolic details just to make it seem more "serious", it probably isn't serious to begin with.
I'll let them clarify for themself if they wish, but I don't think they were trying to say "there should be no solo content in MMOs". Even the most avid pro-group player I've met wouldn't say that. How I took it is "why is there so much emphasis by players on there being solo content". Especially considering there is plenty you can do solo in XIV even now.
Saying "well I'm not interested in any of that" isn't a good counter-point. Solo content that you don't like is still solo content.
If that's what they're getting at, they're right.
What do you see more of? People asking for things to be more soloable, or more group-centric?
In my experience, "more solo" takes it at least 80% of the time.
Last edited by Preypacer; 09-11-2012 at 08:46 PM.
I have to agreeThis is an MMORPG. A good example of what OP is asking for is SW:TOR.
Although the game needs to be less harsh in relation to getting a party and solo content.. of course there's no point in complaining any of this, as we're yet to see 2.0 :P
Solo + group content needs to be split.
I hate the idea of the same content just being more difficult in a group, but easier by yourself -- Just like I hate easy mode + hard mode dungeons.
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