The first rule of Alpha is that we do not speak of Alpha.


The first rule of Alpha is that we do not speak of Alpha.
You miss the point.The first phase of an alpha test for MMOs is mainly about server balancing and stress testing. In the 1.xx first alpha we would be sat in a login queue for a lot of the window, get on for about 30 mins before getting kicked and being stuck in a login queue again. Servers will always be unstable during the first alpha test because they need fine tuning.
In The Fox and the Grapes by Aesop, a fox saw some high-hanging grapes and wished to eat them. When the fox was unable to think of a way to reach them, he decided that the grapes were probably not worth eating, with the justification that the grapes are likely not ripe or that they are sour (hence "sour grapes").
This example follows a pattern: one desires something, finds it unattainable, and reduces one's dissonance by criticizing it.
Last edited by Faiyez; 09-11-2012 at 03:04 AM.




It's fine to copy/paste from Wikipedia, but you should give credit where credit is due.You miss the point.
In The Fox and the Grapes by Aesop, a fox saw some high-hanging grapes and wished to eat them. When the fox was unable to think of a way to reach them, he decided that the grapes were probably not worth eating, with the justification that the grapes are likely not ripe or that they are sour (hence "sour grapes").
This example follows a pattern: one desires something, finds it unattainable, and reduces one's dissonance by criticizing it.
http://en.wikipedia.org/wiki/Cognitive_dissonanceOriginally Posted by Wikipedia: "Cognitive dissonance"
Examples
A classical illustration of cognitive dissonance is expressed in the fable The Fox and the Grapes by Aesop (ca. 620–564 BCE). In the story, a fox sees some high-hanging grapes and wishes to eat them. When the fox is unable to think of a way to reach them, he decides that the grapes are probably not worth eating, with the justification the grapes probably are not ripe or that they are sour (hence "sour grapes"). This example follows a pattern: one desires something, finds it unattainable, and reduces one's dissonance by criticizing it. Jon Elster calls this pattern "adaptive preference formation".[6]
Wikipedia has a Creative Commons license, FYI.
And I did cite Aesop.


The first phase of an alpha test for MMOs is mainly about server balancing and stress testing. In the 1.xx first alpha we would be sat in a login queue for a lot of the window, get on for about 30 mins before getting kicked and being stuck in a login queue again. Servers will always be unstable during the first alpha test because they need fine tuning.
Which is why I like the Japanese to do all the stupid annoying stuff first, so that when it comes alpha phase 2/3 it won't be "As" bad :P.The first phase of an alpha test for MMOs is mainly about server balancing and stress testing. In the 1.xx first alpha we would be sat in a login queue for a lot of the window, get on for about 30 mins before getting kicked and being stuck in a login queue again. Servers will always be unstable during the first alpha test because they need fine tuning.
Um, that would be a negative, but the first phase is always the most annoying part of any MMO testing, I tested a bunch of things, however if I were to get into phase 1 of course I would be testing to make this game better. Lets get that straight right now.
*cough* I wouldn't count on it. I doubt we'll see something "playable" in the classical sense until at least late Closed Beta, if not Open Beta.
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