Aion had something to thatr effect... minus the you had to pay for exp back.... lame...Thats why I say without the deleveling, there was no positive effects from deleveling that the exp loss did not already add. I personally have never had that problem cause I never do anything without a fat buffer and I am a WHM main so only 300 xp per death for me.
idm death just not dlvl. :3
Every game has a penalty for dying
WoW: 10-15% dmg to equiped gear.
Anarchy Online: lose ALL unsaved experience and regain it piece by piece as you relevel.
FFXI: 10% of your total exp needed for your current level, caps at 2400.
Tibia: (old as dirt with IMO WORST death penalty EVER) Drops ALL items in your inventory with a 20% chance to drop 1-2 of your equiped items.
Some were more harsh then others, some weren't harsh enough */stare WoW*.
Keith Dragoon - Ambassador of Artz and Adorable
lost chaosEvery game has a penalty for dying
WoW: 10-15% dmg to equiped gear.
Anarchy Online: lose ALL unsaved experience and regain it piece by piece as you relevel.
FFXI: 10% of your total exp needed for your current level, caps at 2400.
Tibia: (old as dirt with IMO WORST death penalty EVER) Drops ALL items in your inventory with a 20% chance to drop 1-2 of your equiped items.
Some were more harsh then others, some weren't harsh enough */stare WoW*.
ultimate mode
you die... if not raused after a certain period of time your character is deleted.
How on earth can you have so many views on the game if you have not played it? I suggest playing the game first before adding any more post.Due to PC issues I can't play it yet.
Seriously, it's like a right handed person complaining about left handed tin openers
He wasn't talking about tin openers in isolation. The tin opener was a jumping platform to something much bigger. Why, I do believe his point was more to do with the dexterity of the tin-opener's user rather than the tin opener itself.
Discuss.
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