Quote Originally Posted by Keith_Dragoon View Post
Its not BAD but its not helping the already bad party tactics flowing about. As mentioned somewhere in this thread or another people have cure on their action bar but won't use it to maintain their own lives or that of their party. This specific issue could be cured by drastically revamping the job/class system but a easier fix that causes less drama (less not none) would be to impliment a deterence to dying.

Also in a general since there is nothing casual about dying or being KO'd in real life (casts barfira) and it should atleast be somewhat severe in-game. Now I don't mean ANYWGERE near what would happen IRL but just some sort of penalty other then 3 mins of weakness that barely even effects much other then max hp/mp and stam regen.
Hm. So in the first paragraph, you're saying that it would help people to be better team players. Maybe. As I stated earlier, having the xp loss probably did shape me as a gamer. So I think it probably does build character. But people still have to want that. A lot of people play games to destress, myself included at times.

On the second paragraph, I imagine that was the original idea with death lol. But other than above, or for the thrill and adventure, it isn't really isn't something that has to be. It's a way of saying, "game over, you lost." really.

Now, for the record, I did say in the other thread that I wouldn't be too upset with having a points loss penalty as long as it was small, but I'd still prefer for a different method. However, there's enough people completely against it that I would be surprised if they actually go that far. A stiffer penalty of some type seems to be favorable with a lot of people though. It's hard to say for sure without counting all the posts.