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Thread: sorry but WHAT?

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  1. #1
    Player
    Zaene's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    110
    Character
    Liara Lothaire
    World
    Tonberry
    Main Class
    Monk Lv 90
    Well the primary difference is truly two divergent ways of looking at death. This is highly stylized so there is a spectrum of thought and I'm just picking out two different concepts.

    1. A stringent death penalty adds to the emotion of battle. The "OOOHH CRAP, a link! We gonna die! Oh crap man, oh crap, please don't let me die. I got kids, and exp. Care more about the exp though, man...phew....we lived. THAT WAS AWESOME." That feeling is not in FFXIV. It was in FFXI.

    2. Death penalties are time sinks and the only penalty is a light slap on the wrist and walking back to my body. I see the logic behind this position, but it just lacks the emotion of the first view.

    The bottom line is that neither position will be able to make their views palatable to the other side. Everyone ends up more entrenched in their concepts.

    Also, I don't think you're a bad person Kilta
    (0)

  2. #2
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zaene View Post
    Well the primary difference is truly two divergent ways of looking at death. This is highly stylized so there is a spectrum of thought and I'm just picking out two different concepts.

    1. A stringent death penalty adds to the emotion of battle. The "OOOHH CRAP, a link! We gonna die! Oh crap man, oh crap, please don't let me die. I got kids, and exp. Care more about the exp though, man...phew....we lived. THAT WAS AWESOME." That feeling is not in FFXIV. It was in FFXI.

    2. Death penalties are time sinks and the only penalty is a light slap on the wrist and walking back to my body. I see the logic behind this position, but it just lacks the emotion of the first view.

    The bottom line is that neither position will be able to make their views palatable to the other side. Everyone ends up more entrenched in their concepts.

    Also, I don't think you're a bad person Kilta
    Well, isn't there something that can give that feeling without losing experience? I just don't want to lose all that hard work. Someone suggested anima, which I would hate, but suffer with better. Not having anima is a pain.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!