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Thread: sorry but WHAT?

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  1. #1
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    Zaene's Avatar
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    Well, perhaps anima is a viable alternative to exp loss. Of course, some might say that's too light or too heavy as well. I'm just basing my experiences off FFXI, which may be a grevious error in judgement on my part but FFXI parties are some of the best MMO experiences I've ever had.

    It goes to the development team to dissect them and see what made them so glorious. Perhaps death penalties had absolutely nothing to do with their success. It just irks me that I feel nothing when I eat dirt.

    Some say dying itself is a deterrant to poor playing. I would disagree, I just flippantly swing at it if I think I have a chance to kill it and die if I don't. I would be much more cautious and therefore more excited if I just barely won (or lost.)
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  2. #2
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    Chezen's Avatar
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    Quote Originally Posted by Zaene View Post
    Well, perhaps anima is a viable alternative to exp loss. Of course, some might say that's too light or too heavy as well. I'm just basing my experiences off FFXI, which may be a grevious error in judgement on my part but FFXI parties are some of the best MMO experiences I've ever had.

    It goes to the development team to dissect them and see what made them so glorious. Perhaps death penalties had absolutely nothing to do with their success. It just irks me that I feel nothing when I eat dirt.

    Some say dying itself is a deterrant to poor playing. I would disagree, I just flippantly swing at it if I think I have a chance to kill it and die if I don't. I would be much more cautious and therefore more excited if I just barely won (or lost.)
    Well... I've had some time to really think about this at this point... Currently I do a lot of solo play, so my points are very hard earned. Not that I mind. But I did once play an mmo where I was part of a group, and it had a really large xp death loss. I was (still am! ) a healer, so between that and the xp loss a teammate would get if I failed, maybe that's why I have a healthy respect for not dying, even if the penelty is no longer there. I was really glad to play games without xp loss, so I never really thought about where my motivations came from. I suppose if someone never had that penalty, they might not ever developed a respect for it.

    That doesn't mean that I want a points loss penalty, but maybe I understand better where you are coming from.


    Edit; double posted:

    Quote Originally Posted by Jibe View Post
    I still don't understand why you create a new thread for this. Take your own advice and keep it in already established threads maybe? That way you don't seem like such a hypocrite. Way to "Like!" your own posts btw!
    Um, I liked some of her posts. I tend to agree with what she has to say. She just needed to tone down inflamatory comments. Which she is trying to do.
    (0)
    Last edited by Chezen; 03-31-2011 at 02:56 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #3
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    Keith_Dragoon's Avatar
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    Quote Originally Posted by Chezen View Post
    Well... I've had some time to really think about this at this point... Currently I do a lot of solo play, so my points are very hard earned. Not that I mind. But I did once play an mmo where I was part of a group, and it had a really large xp death loss. I was (still am! ) a healer, so between that and the xp loss a teammate would get if I failed, maybe that's why I have a healthy respect for not dying, even if the penelty is no longer there. I was really glad to play games without xp loss, so I never really thought about where my motivations came from. I suppose if someone never had that penalty, they might not ever developed a respect for it.

    That doesn't mean that I want a points loss penalty, but maybe I understand better where you are coming from.
    The SP/XP loss doesn't have to be that severe, even the slightest loss will be enough to deter people from mindless throwing their lives at mobs and think tactically. Also can do away with the level loss part that came from XI, can't count how many times our mages died so much in the EG only to watch some delevel as much as 1-2 times due to people not listening.

    XI had a 10% exp loss but with furnishings and other means you could reduce it significantly and thats where I think XIV should settle.

    From FFXI wiki:
    A player who is Level 1, 2, or 3 does not lose any EXP.
    ■ A player who is Level 4-24 loses what would have been 10% of their max EXP for that level.
    ■ A player who is Level 25-67 loses what would have been 8% of their max EXP for that level.
    ■ A player who is Level 68 or higher loses 2400 EXP.
    ■ Being revived with a Raise or Reraise effect will restore a certain percentage of the EXP lost. If you had lost a job level upon dying, it is possible to regain it upon being Raised. (See "Experience Points Loss by Level" below.)
    ■ EXP loss per K.O. may never exceed 2400 under any circumstances. If Moghancement: Experience is active, it may never exceed 2280
    2280 xp/sp in this game wouldn't be all that devastating if you think about it. Players will however start playing smart and deaths will be less common. Also factor in the Raise to reduce XP/SP loss even further and you can bring it down to 300 XP/SP loss with a max tier raise.

    I don't see how this would cause alot of troubles to people, this coming from a guy who ALWAYS dies in XIV.

    http://i9.photobucket.com/albums/a65...1285560037.jpg
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    Keith Dragoon - Ambassador of Artz and Adorable

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    I had momments like that in ffxi. Like getting my mnk af quest with my... well recent ex b/f ( ; ; ) and I accidently aggro the whole top map of davoi. (before the fix) I had about 50-100 orcs on me and managed to zone it.

    UI saw a death penalty as a reason for surviving. You learn to survive to avoid death. I also took pride in my jobs and tried playing them to the fullest. Saddly no one I knew or grouped with on ffxi saw this. They saw it as a waste of time and avoided it to the fullest instead of learning their class. The relied to heavily on getting PL. Something I didn't like. With PL parties went to fast for me to keep up with and my skills started becoming crappy. I got annoyed by this very quickly.
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  5. #5
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    Posting on a forum can be an addictive activity. As can be playing a MMO, no room for mud slinging around here. But yes, on topic it really is a tightrope that SE has to walk here. I mean, one can never fully satisfy everyone, it's a matter of who you can offend the least.

    Kind of a sad reality to be honest.

    Also, I liked her post Jibe. You really do like to be "observant". Do make sure you know to what you are referring before making Assumptions
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    Last edited by Zaene; 03-31-2011 at 02:52 AM.

  6. #6
    Player Eekiki's Avatar
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    I don't think you're a bad person, Kilta.

    But please go away. You don't play this game, and your posts are largely superfluous. Their only purpose is to increase your post count.
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  7. #7
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    I am in favor of severe punishment for being stupid

    I am strongly against a system that does not incur at least a 50% sp/exp penalty for dying.
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  8. #8
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    Zaene's Avatar
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    Quote Originally Posted by Galamantyl View Post
    I am in favor of severe punishment for being stupid

    I am strongly against a system that does not incur at least a 50% sp/exp penalty for dying.
    You sir, are silly.

    More along the lines of the topic I agree with your assessment of the situation Keith. But there will always be people who disagree with the concept of an exp/sp penalty on principle. I think this may stem from being able to have a hand in the batter of the future of this game. I'm not sure too many people would be up in arms if a more strict system were in place from the start.

    Many people think they know what is best when in fact no one truly knows Anything.

    We all have theories which we postulate as the truth as given us by Heaven on a shining platter with a side of fries and a small root beer.
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  9. #9
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    Quote Originally Posted by Zaene View Post
    You sir, are silly.
    Okay, 50 percent might seem like a lot at first, but this is assuming we'd also get exp raises / re-raises and re-raise items we can buy at some point. The "at least" part should've been moreso 40 percent. That's a bit more realistic and fair.
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  10. #10
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    Quote Originally Posted by Zaene View Post
    You sir, are silly.

    More along the lines of the topic I agree with your assessment of the situation Keith. But there will always be people who disagree with the concept of an exp/sp penalty on principle. I think this may stem from being able to have a hand in the batter of the future of this game. I'm not sure too many people would be up in arms if a more strict system were in place from the start.

    Many people think they know what is best when in fact no one truly knows Anything.

    We all have theories which we postulate as the truth as given us by Heaven on a shining platter with a side of fries and a small root beer.
    True, while I don't know whats best for this game I try to spout ideas that wont' interfere with other peoples gaming while giving a bonus to the gameplay itself. Which is the reason I only made 1 topic (3 times lol) since this forums has come up because in no way do I feel my ideas are the end all be all of FFXIV ideas.

    Sadly even my best suggestions get bogged down and pushed aside by the many silly topics or totally ignored in the new section. :P
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    Keith Dragoon - Ambassador of Artz and Adorable

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