
Would require adding dancer job as a prerequisite.
The CC series did have two games, most importantly My Life as a King, which had a job system (It only has Warrior, Thief, White mage and Black mage). Clavats could be anything; Yukes were restricted to white (females) or black (males) mage based on gender, Lilty warriors, and Selkie thieves. Even though you never actually see the combat take place directly, it actually had a rather complex battle system with a combat log just like XI's. Given their primary weapon choice in the rest of the games, Yukes would have stats favoring mage jobs, though their second best weapon was the paddle (essentially a polearm= so I guess DRG would work okay), if they were in a mainstream game.
In My Life as a Dark Lord there were jobs as well, but the adventurers were the enemies in this game, as the monsters were summoend by the player. Yukes would appear as White mages, Black mages, and also arcanists if I remember correctly. There were red mages but those were clavats.
I can understand why some people didn't like the first game- the miasma mechanic made multiplayer, which was supposed to be the selling point, really annoying. Nobody wanted to be the one lugging the chalice around- in single player, you get a moogle to carry it for you. But the rest of the games in the series were much better, especially the DS games, which polished the magic pile mechanic, had fun characters, and good voice acting and music.
Though coordnation with other live players proved to be a bit challenging, the magic pile system was my favorite part of the series. I'd love to see that in an MMO![]()
Last edited by Alhanelem; 09-12-2012 at 01:41 AM.
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