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  1. #1
    Player
    mizukage's Avatar
    Join Date
    Aug 2012
    Posts
    248
    Character
    Aegis Shield
    World
    Omega
    Main Class
    Marauder Lv 90

    Suggestion : Monk specialization in 2.0 path of Wind - path of fire - path of earth

    path of Wind : DD + buff spells for party.

    path of fire: DD + enfeebling spells.


    path of earth: Semi DD+ Tank spells for ex stone skin .
    (0)

  2. #2
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    or Trolling + Ban = Fail ?
    (1)

  3. #3
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    I suggested stuff like this for the other elements for RDM too.
    (0)

  4. #4
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I really don't see any reason to implement something akin to skill trees when Jobs are pretty much glorified skill trees. It'd be interesting to see, but it'd just cause even more confusion than Class/Jobs do at the moment.
    (1)

  5. #5
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    As a main-classing MNK, I'd rather have my myriad of useless skills I never use replaced with skills that have even a smidgen of use, even at the level that they were obtained. Then I can talk specialization.
    (0)

  6. #6
    Player
    mizukage's Avatar
    Join Date
    Aug 2012
    Posts
    248
    Character
    Aegis Shield
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by yoshikwalla View Post
    As a main-classing MNK, I'd rather have my myriad of useless skills I never use replaced with skills that have even a smidgen of use, even at the level that they were obtained. Then I can talk specialization.
    do you have any ideas to improve monks? if so post them to yoshi pi live letter i would like to see true melee monk fighter that doesnt use mp at all and MP bar should be replace with something else like rage
    (0)

  7. #7
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by mizukage View Post
    do you have any ideas to improve monks? if so post them to yoshi pi live letter i would like to see true melee monk fighter that doesnt use mp at all and MP bar should be replace with something else like rage
    I never understood the concept of MP other than the fact that the fists need MP to stay above 0. However, using MP is in the MNK's design. It makes sense in the story too, absorbing aether in the field of battle and turning it into chakra. If they would utilize this in ARR and change skills around to support it, then I wouldn't have a problem.
    (0)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by yoshikwalla View Post
    As a main-classing MNK, I'd rather have my myriad of useless skills I never use replaced with skills that have even a smidgen of use, even at the level that they were obtained. Then I can talk specialization.
    Which ones? I don't think monk has anything considered useless.
    (0)