It does. FF7, FF8, FF10, FF12... the black sheep is ff9 in 15 years of games, and it was probably the worse FF for play1.This game just doesn't feel like a final fantasy game...and it starts with the classes. The classes need to be changed back to FF names. I mean really...where, in FF history, has a mage been called a Thaumaturge or a Conjurer? Come on SE, bring FF classes back to the FF series!
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
Uhm...what? Every FF game, aside from 12 and 13(to an extent) had very distinct classes. Even in 13, the classes were not hard to tell 1 from the other in terms of what they were supposed to be. Ravager was BLM, Sent was a type of Paladin, etc etc. 12 of course didn't have classes. It had a system similar to 14's....which is not cool at all.
Incorrect.Uhm...what? Every FF game, aside from 12 and 13(to an extent) had very distinct classes. Even in 13, the classes were not hard to tell 1 from the other in terms of what they were supposed to be. Ravager was BLM, Sent was a type of Paladin, etc etc. 12 of course didn't have classes. It had a system similar to 14's....which is not cool at all.
Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.
Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.
Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.
Read up on your FF history.
You miss the point. FF2 still had a way to define your class as a thf or a blm or a whm or whatever.Incorrect.
Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.
Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.
Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.
Read up on your FF history.
7 still had a defined system. Aeris was a whm. Tifa was a mnk. Yuffie was a ninja. It was defined, regardless of what abilities you could customize them with.
8, same thing as 7.
In 14...you can give a Gladiator cure from a conjurer...but that Gladiator won't be a "paladin." You can give a Conjurer cure....but it won't be a "white mage." You can make your Con use fire...but it won't be a "black mage." Do you see what I'm saying?
Actually in my opinion its very Final Fantasy. It similar to the Materia System from VII. You equip what ever skills you want.See...that's cool and all and would have been able to fly in "Rapture," but this is Final Fantasy. Why could SE not stick to what made Final Fantasy....Final Fantasy? So far, there isn't a whole lot that connects FF14 to any other FF game. There are...5 Chocobos? a few weapons/spells and a few mobs that are in other FFs...that's about it. The biggest thing for me, as I said before, is the classes. This system is awesome, but it's not a Final Fantasy system and that is a big problem for a Final Fantasy game.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
again...missed the point. The classes aren't FF classes. What we have are rapture classes...and that would be fine in Rapture, but not Final Fantasy.
And in ff7 tifa had a master summon, a master spell and a master tech materia, so Cid, and Cloud. Everyone was able to heal, spam summon, use triple attack. I could give an heal materia to Barret or Yuffie.You miss the point. FF2 still had a way to define your class as a thf or a blm or a whm or whatever.
7 still had a defined system. Aeris was a whm. Tifa was a mnk. Yuffie was a ninja. It was defined, regardless of what abilities you could customize them with.
8, same thing as 7.
In 14...you can give a Gladiator cure from a conjurer...but that Gladiator won't be a "paladin." You can give a Conjurer cure....but it won't be a "white mage." You can make your Con use fire...but it won't be a "black mage." Do you see what I'm saying?
In FF14 you have limits in skills and how they work: a thau/conj can use AOE, a pugilist can use hand to hand skills, etcetc, the others cannot.
Last edited by Mr_Gyactus; 03-30-2011 at 09:14 PM.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
I'd like to point out that while FF7 and 8 had free range skill selection (Similar to XIV) Each character was based on a specific job from older FF's.Incorrect.
Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.
Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.
Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.
Read up on your FF history.
Cloud Soldier, Tifa Monk, Barret Beserker/Gunner, Vincent Ranger, Yuffie Ninja, Red XIII Monster, Cait Sith PuppetMaster (ok it was the first PM in FF yes.) Cait Sith's Moogle Gambler, Cid Dragoon. Quistis Blue Mage, Selphie Ninja, Zell Monk, Squall Fighter,
If you wanna put it lightly FFXIV and VII had almost mirror Systems. The Character is defined by their Weapon, but they can equip any skills they already know/own.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
*sigh* You are all missing the point. Where is the blackmage? The thief? The Paladin? The Warrior? Dark Knight? White mage? Red mage? Ranger? MONK!? None of these classes are in 14 in any way, shape or form. Pug is "close" to a monk, but they don't use their feet. Gla is "close" to a PLD, but can't natively use cure. Con is "close" to a whm and a blm...but is not really either. Thm is "close" to a drk/rdm/whm...but wth kind of combination is that? Archer is "close" to ranger, but it's still not a ranger..it's an archer. Marauder is "close" to a warrior, but so far from it. Lancer....not even close to Dragoon so what is it supposed to be?
Any ability you may have had to define your character role in FFII is just as present in FFXIV if not moreso.You miss the point. FF2 still had a way to define your class as a thf or a blm or a whm or whatever.
7 still had a defined system. Aeris was a whm. Tifa was a mnk. Yuffie was a ninja. It was defined, regardless of what abilities you could customize them with.
8, same thing as 7.
In 14...you can give a Gladiator cure from a conjurer...but that Gladiator won't be a "paladin." You can give a Conjurer cure....but it won't be a "white mage." You can make your Con use fire...but it won't be a "black mage." Do you see what I'm saying?
Final Fantasy VII and VIII had characters that had set weapons and MAYBE the history/personality to go with them, but at the end of the day you could do whatever the hell you wanted with them. If you wanted Cloud to be a Blue Mage or Selphie to be a support mage? you could do that. Want Vincent to be a Black Mage and Squall a Dark Knight? Knock yourself out. You defined what the characters did. There were no set boundaries like in a traditionally rigid system.
The armory system is just an extension of that freedom. Whether you feel that it "ruins" your sense of identity or not, that's purely up to you, but if you want to say nothing like this was ever present in other games in the series, well that's just an outright alteration of fact.
Don't say people "missed the point" because they point out fact. You're starting to sound like you just came here to whine about it.
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