Quote Originally Posted by Malakhim View Post
Incorrect.

Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.

Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.

Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.

Read up on your FF history.
You miss the point. FF2 still had a way to define your class as a thf or a blm or a whm or whatever.

7 still had a defined system. Aeris was a whm. Tifa was a mnk. Yuffie was a ninja. It was defined, regardless of what abilities you could customize them with.

8, same thing as 7.

In 14...you can give a Gladiator cure from a conjurer...but that Gladiator won't be a "paladin." You can give a Conjurer cure....but it won't be a "white mage." You can make your Con use fire...but it won't be a "black mage." Do you see what I'm saying?