Incorrect.
Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.
Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.
Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.
Read up on your FF history.



Reply With Quote




