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  1. #1
    Player

    Join Date
    Mar 2011
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    81

    Class names, how I feel about my character and it's developement.

    I love the Red Mage, the class' concept alone is one of my favorites in the FF lore. When I consider how to create my character, I try really hard to make him feel like a red mage.

    With the way the armory system works, I need to mix and match classes to get myself to the goal of being a Red Mage. Here is my problem:

    I can choose
    1. Gladiator / THM
    2. Gladiator /CNJ

    There are other options like LNC, but regardless I will always have to be a DoW class. Otherwise I cannot use a sword. This gimps my ability to be a magic user in the party, because other "full time" mages will be at an extreme advantage. On top of that, to act as a caster would ignore the potential of whatever DoW class I had chosen.

    If I choose to go pure THM/CNJ or CNJ/THM then the idea of being a Red Mage basically goes out the window. I feel this way because Ideally I would want to level up both cnj and thm, and even if I pick one "main" and leave the other at some arbitrary level, I still feel like a generic "mage"

    The spells I have don't make me think of a red mage, or any white/black/blue mage for that matter. They are just spells, and the class becomes a generic "mage" which does everything. At that point I get very bored of my character development.

    I don't know of an obvious solution or answer to this problem. Because all the people who are saying "just mix and match skills bro!" really seem to misunderstand the way I feel. I don't feel like a red mage.

    IMO please change the class names and skills available to each. The roles that are currently going on right now seem rather boring and are too easily interchanged. I want to know that I am a Red Mage for a reason, I want to know that I chose to level up a certain class/way that fits what I was intending on doing. Not to be given the generic "everything" mold and just use my imagination to pretend that I am a Red Mage!

    Please feel free to comment on the dev 1033 and 1032, or classes and their abilities in general. this thread is somewhat me just venting... But I would love to see other people's opinions on the matter.
    (5)

  2. #2
    Player
    Join Date
    Mar 2011
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    3,208
    do to red mage do a mic of all three glad for the class your on and mix a bit of con with thrm. this isn't like ffxi where you can only chose one "sub job" All you need from glad is the sword and sword weapon skills. From con and thrm some of the spells

    rdm was my fav class just no one liked when I meleed. (though there really wasn't a big diff.... i did my spells and timed them well)

    Pretty much rdm was a war+ whm + blm. so mixing cures with nukes and sword skills is pretty much a red game.

    I am playing a "red mage" in oblivion. I am a blade using dark elf, with destruction and alteration. I also have skills in alchemy block and light armore. (alchemy is my character crafts I gotta level it up and make mana potions)
    (1)
    Last edited by Kilta_Firelotus; 03-30-2011 at 12:44 PM.

  3. #3
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    My feeling has been that the class system it set up so that 'classes' are really only used to designate leveling allotments. When it comes down to it, none of us are gladiators, conjurers, or red mages - we're adventures. We all have our unique little skillsets (until people start mashing out the most efficient combinations and cookie cutter builds start appearing as a result), and aren't really intended to be pigeonholed into a single classification.

    The funny part of this is that it seems to drive some players insane, so we have all these posts trying to introduce ways that we can two steps backward and pigeonhole our characters back into some sort of defined role.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
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    81
    I see what you're saying, but I enjoyed having that defined role. Mainly because it was my choice to take the role anyway.

    I think calling it a pigeon hole has too much negative connotation. While it is true, red mages and other classes from xi did very distinct jobs, it never felt that restricting. I don't think many people chose "white mage" and felt as though they had been duped because all they can do is heal. Usually you know what you're getting into, so the predetermined role isn't a problem.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
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    262
    This thread is so pathetic, it's funny. I couldn't stop laughing when I read "We all have our unique little skillsets"

    Dude, the only reason you want to play a red mage is because you're a final fantasy fanatic. You sound worse than those people whining for Blue Mage shortly after FFXI came out.

    I'm not saying the armoury system is any better, since we can all be SO UNIQUE with all those abilities we can't use off-class since they're brutally gimped. Oh yah. My marauder totally stands out because he can cast "cure" - no wait... everyone can already do that. Okay, he can use "second wind" - no wait... everyone can already do that too. Well, somehow someone was speaking like they knew wtf they were talking about.
    (0)

  6. #6
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Yea I miss having my class actually mean something other then the weapon in my hand. As a White Mage in XI I felt very holy when I dropped my divine healing on my parties, As a conjurer I feel nothing, its a total lack of emotion there. To me my class in FFXIV means nothing, they might aswell take away all classes, give us a bunch of skills and say have fun. >.>
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #7
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    What they could do is implement weapons that have higher magic potency but are still DOW weapons. Magic Potency is what prevents a DOW from using DOM's magic spells at full power (AOE is another issue).
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    This game just doesn't feel like a final fantasy game...and it starts with the classes. The classes need to be changed back to FF names. I mean really...where, in FF history, has a mage been called a Thaumaturge or a Conjurer? Come on SE, bring FF classes back to the FF series!
    (3)

  9. #9
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dubont View Post
    This game just doesn't feel like a final fantasy game...and it starts with the classes. The classes need to be changed back to FF names. I mean really...where, in FF history, has a mage been called a Thaumaturge or a Conjurer? Come on SE, bring FF classes back to the FF series!
    The Classes in XIV are not the same as Job Classes from old FF's they are named after their weapons. In the case of Mages, Thaumaturge's main weapon is Cone AOE magic Casting, while Conjurers is Circle AOE magic Casting. Thats why all the classes have weird name. Gladiator is literally Latin for "Sword User" as is Lancer for "The User of Lances" and Pugilist "One who fights with Fists"

    They are Weapon Classes, but you build the Traditional Job Classes out of them by mixing and matching your skills. I do support them implementing the Traditional Names, but it should be as a Title system where you select the title of say "Thief" it gives you access to a small number of Thief Only skills and gives you a bonus for using skills from all the weapons that are Thief Friendly.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cairdeas View Post
    The Classes in XIV are not the same as Job Classes from old FF's they are named after their weapons. In the case of Mages, Thaumaturge's main weapon is Cone AOE magic Casting, while Conjurers is Circle AOE magic Casting. Thats why all the classes have weird name. Gladiator is literally Latin for "Sword User" as is Lancer for "The User of Lances" and Pugilist "One who fights with Fists"

    They are Weapon Classes, but you build the Traditional Job Classes out of them by mixing and matching your skills. I do support them implementing the Traditional Names, but it should be as a Title system where you select the title of say "Thief" it gives you access to a small number of Thief Only skills and gives you a bonus for using skills from all the weapons that are Thief Friendly.
    See...that's cool and all and would have been able to fly in "Rapture," but this is Final Fantasy. Why could SE not stick to what made Final Fantasy....Final Fantasy? So far, there isn't a whole lot that connects FF14 to any other FF game. There are...5 Chocobos? a few weapons/spells and a few mobs that are in other FFs...that's about it. The biggest thing for me, as I said before, is the classes. This system is awesome, but it's not a Final Fantasy system and that is a big problem for a Final Fantasy game.
    (1)

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