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  1. #1
    Player
    Dubont's Avatar
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    Dubont Matteus
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    Dark Knight Lv 100
    This game just doesn't feel like a final fantasy game...and it starts with the classes. The classes need to be changed back to FF names. I mean really...where, in FF history, has a mage been called a Thaumaturge or a Conjurer? Come on SE, bring FF classes back to the FF series!
    (3)

  2. #2
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Marauder Lv 60
    Quote Originally Posted by Dubont View Post
    This game just doesn't feel like a final fantasy game...and it starts with the classes. The classes need to be changed back to FF names. I mean really...where, in FF history, has a mage been called a Thaumaturge or a Conjurer? Come on SE, bring FF classes back to the FF series!
    The Classes in XIV are not the same as Job Classes from old FF's they are named after their weapons. In the case of Mages, Thaumaturge's main weapon is Cone AOE magic Casting, while Conjurers is Circle AOE magic Casting. Thats why all the classes have weird name. Gladiator is literally Latin for "Sword User" as is Lancer for "The User of Lances" and Pugilist "One who fights with Fists"

    They are Weapon Classes, but you build the Traditional Job Classes out of them by mixing and matching your skills. I do support them implementing the Traditional Names, but it should be as a Title system where you select the title of say "Thief" it gives you access to a small number of Thief Only skills and gives you a bonus for using skills from all the weapons that are Thief Friendly.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Dubont's Avatar
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    Quote Originally Posted by Cairdeas View Post
    The Classes in XIV are not the same as Job Classes from old FF's they are named after their weapons. In the case of Mages, Thaumaturge's main weapon is Cone AOE magic Casting, while Conjurers is Circle AOE magic Casting. Thats why all the classes have weird name. Gladiator is literally Latin for "Sword User" as is Lancer for "The User of Lances" and Pugilist "One who fights with Fists"

    They are Weapon Classes, but you build the Traditional Job Classes out of them by mixing and matching your skills. I do support them implementing the Traditional Names, but it should be as a Title system where you select the title of say "Thief" it gives you access to a small number of Thief Only skills and gives you a bonus for using skills from all the weapons that are Thief Friendly.
    See...that's cool and all and would have been able to fly in "Rapture," but this is Final Fantasy. Why could SE not stick to what made Final Fantasy....Final Fantasy? So far, there isn't a whole lot that connects FF14 to any other FF game. There are...5 Chocobos? a few weapons/spells and a few mobs that are in other FFs...that's about it. The biggest thing for me, as I said before, is the classes. This system is awesome, but it's not a Final Fantasy system and that is a big problem for a Final Fantasy game.
    (1)

  4. #4
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    Cairdeas's Avatar
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    Quote Originally Posted by Dubont View Post
    See...that's cool and all and would have been able to fly in "Rapture," but this is Final Fantasy. Why could SE not stick to what made Final Fantasy....Final Fantasy? So far, there isn't a whole lot that connects FF14 to any other FF game. There are...5 Chocobos? a few weapons/spells and a few mobs that are in other FFs...that's about it. The biggest thing for me, as I said before, is the classes. This system is awesome, but it's not a Final Fantasy system and that is a big problem for a Final Fantasy game.
    Actually in my opinion its very Final Fantasy. It similar to the Materia System from VII. You equip what ever skills you want.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Dubont's Avatar
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    Quote Originally Posted by Cairdeas View Post
    Actually in my opinion its very Final Fantasy. It similar to the Materia System from VII. You equip what ever skills you want.
    again...missed the point. The classes aren't FF classes. What we have are rapture classes...and that would be fine in Rapture, but not Final Fantasy.
    (0)

  6. #6
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    Nephera's Avatar
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    Nephera Habasi
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    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Dubont View Post
    See...that's cool and all and would have been able to fly in "Rapture," but this is Final Fantasy. Why could SE not stick to what made Final Fantasy....Final Fantasy? a few weapons/spells and a few mobs that are in other FFs...that's about it. The biggest thing for me, as I said before, is the classes. This system is awesome, but it's not a Final Fantasy system and that is a big problem for a Final Fantasy game.
    not all ff games use the class system, they largely do all have airships and chocobos but we are going to get those eventually. This is not a final fantasy fangame. This is not a game that is largely fanservice like say Dissidia. It is the fourteenth game in the main series, because you didnt play 6,7,8,9,10,or 12 doesnt mean that they are obligated to use the ones they had before and it 100% doesnt mean they are prohibited from making new ones.

    BUT on top of all this they are trying to figure out a way to shoehorn in these old classes people love so much so just be patient.


    edit: lancer was totally a ff class before this game unless you ignore tactics.

    Double edit: Tactics also had jumping.

    also to op:

    Would it help if gladiators could cast better if they took off their shield? I personally feel like that'd feel red magey.
    (0)
    Last edited by Nephera; 03-30-2011 at 09:46 PM.

  7. #7
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    Mr_Gyactus's Avatar
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    Rugiada Brightdawn
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    Ragnarok
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    White Mage Lv 100
    Quote Originally Posted by Dubont View Post
    This game just doesn't feel like a final fantasy game...and it starts with the classes. The classes need to be changed back to FF names. I mean really...where, in FF history, has a mage been called a Thaumaturge or a Conjurer? Come on SE, bring FF classes back to the FF series!
    It does. FF7, FF8, FF10, FF12... the black sheep is ff9 in 15 years of games, and it was probably the worse FF for play1.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  8. #8
    Player
    Dubont's Avatar
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    Quote Originally Posted by Mr_Gyactus View Post
    It does. FF7, FF8, FF10, FF12... the black sheep is ff9 in 15 years of games, and it was probably the worse FF for play1.
    Uhm...what? Every FF game, aside from 12 and 13(to an extent) had very distinct classes. Even in 13, the classes were not hard to tell 1 from the other in terms of what they were supposed to be. Ravager was BLM, Sent was a type of Paladin, etc etc. 12 of course didn't have classes. It had a system similar to 14's....which is not cool at all.
    (2)

  9. #9
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    Malakhim's Avatar
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    Eisen Marduk
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    Pugilist Lv 60
    Quote Originally Posted by Dubont View Post
    Uhm...what? Every FF game, aside from 12 and 13(to an extent) had very distinct classes. Even in 13, the classes were not hard to tell 1 from the other in terms of what they were supposed to be. Ravager was BLM, Sent was a type of Paladin, etc etc. 12 of course didn't have classes. It had a system similar to 14's....which is not cool at all.
    Incorrect.

    Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.

    Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.

    Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.

    Read up on your FF history.
    (3)

  10. #10
    Player
    Dubont's Avatar
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    Quote Originally Posted by Malakhim View Post
    Incorrect.

    Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.

    Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.

    Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.

    Read up on your FF history.
    You miss the point. FF2 still had a way to define your class as a thf or a blm or a whm or whatever.

    7 still had a defined system. Aeris was a whm. Tifa was a mnk. Yuffie was a ninja. It was defined, regardless of what abilities you could customize them with.

    8, same thing as 7.

    In 14...you can give a Gladiator cure from a conjurer...but that Gladiator won't be a "paladin." You can give a Conjurer cure....but it won't be a "white mage." You can make your Con use fire...but it won't be a "black mage." Do you see what I'm saying?
    (1)

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