Quote Originally Posted by goonMagi View Post
I love the Red Mage, the class' concept alone is one of my favorites in the FF lore. When I consider how to create my character, I try really hard to make him feel like a red mage.

With the way the armory system works, I need to mix and match classes to get myself to the goal of being a Red Mage. Here is my problem:

I can choose
1. Gladiator / THM
2. Gladiator /CNJ

There are other options like LNC, but regardless I will always have to be a DoW class. Otherwise I cannot use a sword. This gimps my ability to be a magic user in the party, because other "full time" mages will be at an extreme advantage. On top of that, to act as a caster would ignore the potential of whatever DoW class I had chosen.

If I choose to go pure THM/CNJ or CNJ/THM then the idea of being a Red Mage basically goes out the window. I feel this way because Ideally I would want to level up both cnj and thm, and even if I pick one "main" and leave the other at some arbitrary level, I still feel like a generic "mage"

The spells I have don't make me think of a red mage, or any white/black/blue mage for that matter. They are just spells, and the class becomes a generic "mage" which does everything. At that point I get very bored of my character development.

I don't know of an obvious solution or answer to this problem. Because all the people who are saying "just mix and match skills bro!" really seem to misunderstand the way I feel. I don't feel like a red mage.

IMO please change the class names and skills available to each. The roles that are currently going on right now seem rather boring and are too easily interchanged. I want to know that I am a Red Mage for a reason, I want to know that I chose to level up a certain class/way that fits what I was intending on doing. Not to be given the generic "everything" mold and just use my imagination to pretend that I am a Red Mage!

Please feel free to comment on the dev 1033 and 1032, or classes and their abilities in general. this thread is somewhat me just venting... But I would love to see other people's opinions on the matter.
Hi OP.

I can see how not having the traditional class system found in FF1, 3, 5, and 11 can be a concern.

I'm looking at more the FF1 implementation of Red Mage, where these guys could use swords, hammers, some shields I think, most armor up to plate, learned spells at a slower pace, because they didn't get the higher level MP at the same time as a dedicated mage (had less of it and had to typically decide which three spells he wanted to take per spell level out of a selection of eight).

Although back then, it also seemed like attributes like INT, didn't affect magic potency, at most, just how much MP you got and when.

A swordsman who can use combat and support magic, but does not excel in any area. Although here, if you choose Gladiator was your lead role, you will be an excellent swordsman augmented by magic. Though magic potency will not be as powerful (I imagine if affinities for the same class can be stacked, that this could resolve your magic potency concern, but not address the AoE of it).

And as is the case now, forging your role in a party (which in a large party is drowned out, in a party consisting of tank, striker, healer, and you - you would be able to support any of the three allies. Where you may end up casting Burn where the striker casts Fire and you (or tank) follow up with Red Lotus.

I apologize in advance for my insane optimism.