In which case it works like the stamina bar, but larger and probably without any of the early mechanics involving timing (between high and low stamina). Hmm... I need more text-emotes for these situations.Personally I do hope that battles don't become a TP move spamfest, hopefully cooldowns will remain limiting enough and TP regeneration will be low enough to prevent people just mashing their skills but fast enough to give tactical advantages at the start of a fight and slow enough to have diminishing returns on longer and multiple battles.
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