Quote Originally Posted by Antipika View Post
Last time I checked, current XIV "rotations" (hard to even use that word for XIV) are extremely easy to follow and the gap between two players, with the same gear, if we had battle dummy, would be non significant. We do rotate spells in XIV not because we want to, because we need to due to high CD.
The reason it isn't called a rotation in FFXIV, aside from blm because of how stupidly easy it is, is because the encounters are more about timing of abilities rather than rotating your combos. Take Garuda for example, as a dragoon you can do chaos thrust combo in the first 10%, time ring of talons combo for plumes, and then dread spike combo Garuda before she ports again. When she summons more plumes, you leg sweep and then chaos thrust combo Garuda and probably stop damage at that point and finish off plumes. If you weren't timing your weaponskills to land at the correct time, you wouldn't have that ability ready the next time you needed it.

My point is, I suppose you can call that a rotation, but the fact that you wait almost 30 seconds before hitting the same button makes it very atypical to the common definition of MMO rotations. It certainly isn't a spamfest, by any measure.

As for the part about the dummy, FFXIV has been more about your skill than your gear for the entirety of its endgame existence. It hasn't been about how many weaponskills you can use in a 30 second window, its been about timing those weaponskills to have the maximum effect for the specific boss because of the long CD.

The only thing SE needs to do to fix the current combat system is make a responsive server so that more complicated boss fights will be possible for the majority of active endgame players.