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  1. #1
    Player
    mizukage's Avatar
    Join Date
    Aug 2012
    Posts
    248
    Character
    Aegis Shield
    World
    Omega
    Main Class
    Marauder Lv 90

    2.0 battle system will depend on rotations like in WOW?

    since it will be fast paced battle system and combos will consume tp
    (0)

  2. #2
    Rotations? No probably not. Spamfests? Much more likely. Even if combos stay in a simplified form most will drop it as you can spam WS. Combos now let you negate TP cost as well as some boosted effects, that doesn't seem to be the case for ARR.
    (0)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elexia View Post
    Rotations? No probably not. Spamfests? Much more likely. Even if combos stay in a simplified form most will drop it as you can spam WS. Combos now let you negate TP cost as well as some boosted effects, that doesn't seem to be the case for ARR.
    It's funny, some people are worried it'll be too much of a spam-fest and others are worried they'll have to sit around waiting between bursts of damage.

    The new system doesn't seem to allow for spamming, especially since WS in combos will require TP. You gain it at a set rate with potentially having it capped at the start (if you regen fully between battles). You're going to have to be a lot smarter with your TP management from the sounds of it.

    If they're keeping the combo system I would imagine they're going to give us a reason to use them. Even now there's a good reason to use some in combos outside of the 0 TP cost. Mostly increased effects, damage, accuracy, etc...
    (0)

  4. #4
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Arcell View Post
    If they're keeping the combo system I would imagine they're going to give us a reason to use them. Even now there's a good reason to use some in combos outside of the 0 TP cost. Mostly increased effects, damage, accuracy, etc...
    And people really seem to forget about that. Barrage outside of combo is almost useless and has a massive cooldown to boot, there's plenty of other good examples but of course haters will continue to hate as expected.
    (0)

  5. #5
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Colino View Post
    And people really seem to forget about that. Barrage outside of combo is almost useless and has a massive cooldown to boot, there's plenty of other good examples but of course haters will continue to hate as expected.
    Raging strike -> light shot -> light shot - > barrage -> light shot -> quelling strike -> light shot = 3k TP aprox.

    Barrage is useful as hell.
    (2)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    You mean something like Thunder -> Thundara -> Thundaga -> Thunder -> Thundara?
    (15)

  7. #7
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Felis View Post
    You mean something like Thunder -> Thundara -> Thundaga -> Thunder -> Thundara?
    Convert and repeat. Amen brotha.
    (6)

  8. #8
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The way things seem to be going now, if it works for WoW it most likely will show up in here sooner or later...
    (3)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Rotations is basically the current system too though; isn't it somewhat inevitable?
    (8)


  10. #10
    Quote Originally Posted by bobbygunz View Post
    Rotations is basically the current system too though; isn't it somewhat inevitable?
    Nope, because they're taking out some of the reasons for a rotation to even exist.
    (0)

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