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  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    PvP is going to be instanced only, right? No world PvP, no ganking... you go into an arena and fight other people. So why can't that zone have a tp regen buff? There is no reason to change the entire base of the current combat system and ruin PvE so that PvP can exist. Hell, it might even make PvP have more of an allure because it would be a different combat style than PvE.

    I play FFXIV partly because it isn't a game that centers around PvP. Am I upset that it is being added? No, it can be fun kill other players every once in a while. But lowering the complexity of PvE so that PvP can exist is just silly. There is no reason I should have to hit 1, 2, 1, 3, 1, 5, 1, 2 with an occasional 4 over and over so that people can go around kicking the shit out of each other.

    I guess I'm saying don't compromise one feature to add another SE. You are smart enough to figure out how to do both.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Well other games have a rotation + timing as well. On XIV you have nothing to focus on but timing, which again makes it easy (bare the latency/responsiveness of the game).

    Timing part should be something that is managed raid wide. That doesn't exist in XIV either.

    Typical example of a raid DPS burst:

    - Casting a debuff that does "Target take +10% damage for 12 seconds".
    - Another member cast a spell "Increase Attack/Spell Power of all raid members by 15% for 20 seconds"
    - One member use a raid-wide consumable that raises everyone Attack/Spell power.
    - All raid members dealing damage then use raid consumable (potions that increase % crit rate for 15 seconds)
    - All raid members use their charge/whatever CD they have

    All of the above while : maintaining your rotation steady, continuously focusing on boss mechanics and so on.

    So yes I may look like I "spam" my abilities/macros, yet it requires a high coordination from everyone to maximize the damage output. And you don't do that for the beauty of it, you do it to pass DPS checks or you wipe.

    As for XIV being skill > gear, regarding the dummy example. I don't see how skill would produce a 30% efficiency gap in XIV, if we had a dummy. The only part where skill intervene is in a real situation (when you know a fight, you time your WS/Spells right, for a higher efficiency) but that's about it.

    Bad players can keep doing A > B > C > A > B > C rotation without doing anything else, like some people are suggesting in this thread. That's why you have a gap between top tier raiding guilds and the rest. If it was as easy as "spam 1 to do DPS", all guilds would progress more or less at the same pace. It's far from being the case.

    And no, playtime is not an excuse for being late on progression. Sure some guilds are always hardcore and raid 6 nights a week; 4 hours per raid. But even among average guilds that raid ~10 hours a week, you can see disparities in the progression pace. What makes the difference? What I just explained above.

    Maintaining rotations (individual performance). Raid coordination.
    (4)
    Last edited by Antipika; 09-10-2012 at 07:54 PM.
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by mizukage View Post
    since it will be fast paced battle system and combos will consume tp
    The new video up said combos will now consume TP. Also they added a 3 second global cool down on all abilities.
    (0)

  4. #4
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Dargoth_Draconia View Post
    The new video up said combos will now consume TP. Also they added a 3 second global cool down on all abilities.
    Say hello to Klaus, Dargoth.
    (0)

  5. #5
    Player
    Join Date
    Sep 2012
    Location
    Equestria
    Posts
    80
    Quote Originally Posted by Laughlyn View Post
    Say hello to Klaus, Dargoth.
    I think someone's confused pretty badly.
    (0)

  6. #6
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    this is what I'm hoping:

    skillchains.

    And that its only that chaining those successful skillschains that contribute to the party's limit break bar.

    That way it won't be a spam fest, and it will all be about party communication.
    (0)

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Personally I do hope that battles don't become a TP move spamfest, hopefully cooldowns will remain limiting enough and TP regeneration will be low enough to prevent people just mashing their skills but fast enough to give tactical advantages at the start of a fight and slow enough to have diminishing returns on longer and multiple battles.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jynx View Post
    Personally I do hope that battles don't become a TP move spamfest, hopefully cooldowns will remain limiting enough and TP regeneration will be low enough to prevent people just mashing their skills but fast enough to give tactical advantages at the start of a fight and slow enough to have diminishing returns on longer and multiple battles.
    In which case it works like the stamina bar, but larger and probably without any of the early mechanics involving timing (between high and low stamina). Hmm... I need more text-emotes for these situations.
    (0)

  9. #9
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    It really does come off as a "Stamina"ish type of play doesn't it? It's funny how many people are singing it's praises under a different guise.
    (0)

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