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  1. #31
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    Mar 2011
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    If this game gets popular.... camps will fill up fast. Even with 500K ppl party location were not easy. If this game ever goes beyond that, the camps will be over kill crowded.

    I just don't wanna get bored leveling up. I like having something to do as I'm leveling with groups. Levequests are a pretty nice Idea. You can solo or group, it gives you something to do as you level up.

    I like killing things, but I like having a reason to kill them. More so if this game end up with an auto attack.

    My question is, how does levequests replace leveling, well be put in place of leveling? You still level up.

    From what I know ppl got bored of just killing mobs for the sake of killing them As in ffxi befor fov. Which is why it declined, and WoW is popular (no offence to those who really hate the game)
    People don't mind leveling up, just how they do it is the thing. And so far in WoW you go on quests/ questlines. And earn exp doing that and kill mobs.
    (ran outa room)
    (0)

  2. #32
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    Mar 2011
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    in ffxi pre fov, you form parties and just kill mobs. It was fun in the beggining cuz ppl talked and had fun. Then ppl made it less fun because of end game. PPl barely talked so it was 6 strangers zerging mobs with a PL. Most set up being dds with /nin. After fov it because fun again since pages allowed ppl to solo if needed. So you had stuff you can do. It also made forming parties fun as you worked to get something done as you leveled up.

    This is why I like the concept of levequests. And more so the fact its semi instanced. I can solo or group, we have something to do minus zerging things. And there is no fights between mobs. So this system works if this game gets popular.
    (0)

  3. #33
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    Mar 2011
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    Quote Originally Posted by Cairdeas View Post
    I wouldn't know. I always did BST/WAR and acted as a Tank, Back Up Tank, or SATA partner in XP parties because I would have higher Def in just about any other player other then a fully plate mailed PLD. Player enforced cookie cutting and play styles suck yo. Gotta free yo mind.

    Garilage was never the nightmare it was for other people because I'd just Charm the links :P
    I was talking before all the bst changes where bst had all those exp loss stuff. I do agree with the cookie cutting though. I'm not a piece of dough you just cut me out of. I'm a living person with my own mind :3

    VIVA LA ANTI-COOKIE CUTTING!! (sorry couldn't resist a joke XD )


    I never had an issue pulling in garli. You just hada be patient till you set up a kill order.
    But like I said the way levequests are set up actually fixes alot of issues ppl had while leveling in ffxi.

    levequests reduces chances of
    1 over crowding camps
    2 kill stealing
    3 farmer killing your mobs
    4 soloer killing your mobs
    (0)
    Last edited by Kilta_Firelotus; 03-30-2011 at 08:15 PM.

  4. #34
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    I do have a question. Why do people want the reset time increased? How does it effect you personally? (not being mean, just asking for understanding)
    On the current schedule (or a shorter one), I feel pressure to try to knock my leves out as asap. Otherwise, I feel like I'm wasting possible SP. With the old schedule, or longer, I can spread it out more and not have to rush so much.
    (1)

  5. #35
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Levequests should be removed entirely or at least have the SP lowered slightly so that it corresponds to a grind party. 800+ per mob in a levequest is just ridiculously broken. If it won't be removed, then the timer at least needs to go back to 48+hrs.
    (2)

  6. #36
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    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Levequests should be removed entirely or at least have the SP lowered slightly so that it corresponds to a grind party.
    Monster grinding should be removed entirely.
    (1)

  7. #37
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    Mar 2011
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    Quote Originally Posted by Dreamer View Post
    On the current schedule (or a shorter one), I feel pressure to try to knock my leves out as asap. Otherwise, I feel like I'm wasting possible SP. With the old schedule, or longer, I can spread it out more and not have to rush so much.
    well with levels not having a reset timer just maybe on gil/items you wouldn't have to rush to complete them. But I don't think you should feel rushed at all. And I'm sorry you do. My advice would be do as many as you can and just not worry about how fast your leveling.

    Same goes for everyone, If your too worried about how much time it takes to level, it takes some fun away from the game. Least in my eyes.

    But again sorry you feel like that.
    (0)

  8. #38
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    Monster grinding should be removed entirely.
    lawl, not my fault people like you decide to play a time wasting game without sufficient time to waste on said game.
    (0)

  9. #39
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    lawl, not my fault people like you decide to play a time wasting game without sufficient time to waste on said game.
    And it's not my fault that monster grinding is an archaic concept that needs to die.
    (0)

  10. #40
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    Mar 2011
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    Quote Originally Posted by Dubont View Post
    lawl, not my fault people like you decide to play a time wasting game without sufficient time to waste on said game.
    not really his fault mmo are trying to go mainstream. I found an old review on ffxi and it saying "like most mmo, its meant for those who have time to play it" and it was saying that is a good thing. Now it is considered a bad thing. Unsure watch changed...... MMo should be known for being a time consuming game in a sence. Since you pay a fee, that fee should be worth it.
    (0)

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