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  1. #61
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Umh, no, actually I'd rather see *other* means of leveling up than just upping the number of levequests that can be done.
    We spend already too much time doing levequests, IMHO. Something else to do in between (other than grinding, obviously) would be much better.

    More levequests would just increase further the speed of the leveling curve, and since nowadays it's pretty easy to get a level a day even in the final stretch (not to mention earlier) I would say more levequests are not warranted.
    (0)

  2. #62
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I suggest they reduce the reset timer down to 24 hours and also have it so Local and Regional leves share the same pool, so you could have 16 battle leves, 16 crafting leves or 16 field leves or a mix them up anyway you like.

    I agree with what the other person said about FoV, I would much prefer guildleves were pages from a book at a camp than the current guildleve system.

    I also think SE should award sp/xp on completion of a leve and not based on the mobs you kill.
    (0)
    Last edited by Jinko; 03-30-2011 at 10:48 PM.

  3. #63
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Evangela View Post
    I think 36 is still too long
    Sorry to be another 'like xi' comment.. But Japan midnight 24 hour reset was great for quests.
    (0)

  4. #64
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagicofGaia View Post
    Sorry to be another 'like xi' comment.. But Japan midnight 24 hour reset was great for quests.
    But those quests didn't give 13-14k sp in a matter of minutes...
    (0)

  5. #65
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dubont View Post
    But those quests didn't give 13-14k sp in a matter of minutes...
    Exactly. The only way to achieve this and still keep an even slightly balanced leveling curve would be to reduce the sp each leve gives or nerf leve linking.
    Not a good idea.

    I would much rather see them implement something as an alternative to grinding (providing pretty much the same experience) to do when leves aren't up. Maybe grand companies will be just that.
    (0)
    Last edited by Abriael; 03-30-2011 at 10:55 PM.

  6. #66
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    Join Date
    Mar 2011
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    4
    I guess my question is, is people's problem with leves that leveling through leves is too fast, or that mob grinding is too slow by comparison? I'm curious whether it's that people actually want pure mob grinding to be the primary mode of advancement, or that they just don't want to feel like they're wasting their time once they run out of leves.

    Personally, I feel like encouraging straight up mob grinding is the wrong direction to go. It's archaic, and if it was genuinely fun people would be doing it more (and not complaining that they were advancing so slowly). There are other ways to encourage community, the dev team just needs to be more creative.
    (0)

  7. #67
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    36 hour reset is fine. Levequests composing the majority of content is not. Please-no more sidequests either.
    (0)
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  8. #68
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by WonderBoy View Post
    I guess my question is, is people's problem with leves that leveling through leves is too fast, or that mob grinding is too slow by comparison? I'm curious whether it's that people actually want pure mob grinding to be the primary mode of advancement, or that they just don't want to feel like they're wasting their time once they run out of leves.

    Personally, I feel like encouraging straight up mob grinding is the wrong direction to go. There are other ways to encourage community, the dev team just needs to be more creative.
    Both are pretty much the same after you repeat the leves so many times.So you just do what ever gives you the most sp per hour , eventually.is all a big grind.
    (0)

  9. #69
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    Mar 2011
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    Quote Originally Posted by Zkieve View Post
    Both are pretty much the same after you repeat the leves so many times.So you just do what ever gives you the most sp per hour , eventually.is all a big grind.
    All MMOs are grinds. It's a question of how well you disguise the grind or how entertaining you can make it, which seems to be something that SE is struggling with at the moment.
    (1)

  10. #70
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by WonderBoy View Post
    I guess my question is, is people's problem with leves that leveling through leves is too fast, or that mob grinding is too slow by comparison?
    My problem is that leveling through leves PLUS grinding is pretty much in the right place speed-wise. That's why adding more leves (that give way faster sp than grinding) would bring a serious imbalancing of the leveling curve.
    I agree that encouraging grinding isn't a good idea, but giving players the ability to get more leves simply means encouraging *faster* grinding (not really well disguised). That's why I think alternative methods that are pretty much as fast as grinding progression-wise (but less boring) are a better solution.
    (0)

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