That's the kind of answer I am looking for.
Class vs class
Jobs vs jobs
That's kind of what I was expecting when they first talking about the armoury revamp.
Having the classes truly well defined and isolated in their specialization. Then, being able to pick up some abilities from other specialized classes to become a jack-of-all-trades.
As for jobs, they would simply prevent you from picking abilities from other classes and forces to push the specialization even further (making you extra weak for other tasks).
But it feels like classes are a pot of jack-of-all-trades with slight variations, while the jobs gives you 5 abilities to "define" your role a bit more.
I'm not unhappy about it, I'm just confused as to how adding more classes are going to be implemented without having the armoury system become a cluster-f*ck of abilities wrapped in a different packaging.
That would put the focus on character individuality (I want my character to do this and that, so I select the variation that is closer and complete with cross-class skills -- which was the first armoury before the revamp).
If they truly make classes specialized, then it puts the focus on roles (I want my character to be a lancer because a lancer is XYZ, then select a few complementary abilities for individuality -- wasn't it what it was supposed to be with the revamp?).
Obviously, I started tackling other classes recently and I kept telling myself "You are still low level, keep leveling, it will become clearer at later levels". My lowest class in Discipline of War is level 35 now... and I'm still like: "Well... I don't see much difference between a pugilist, a lancer, a marauder and an archer. It's get in there, spam whatever attack combo you have while not pulling hate and pop in occasional class defining abilities (oh, and the archer, just stand farther)." Each have debuff in their combo, each have healing/support, each have buff, ...
So, I just want to know what the devs are thinking when they assign abilities to classes now. Do they have any particular set of rules or they just go with "oh! that would be nice on this class, let's just do that"?
So, what is the first thing that pops up in their mind when we says "gladiator", "pugilist", "lancer", etc.?
(... and don't tell me it's their weapon!)