Quote Originally Posted by SydeBeheln View Post
You have to think of the class/job system as specializations. Classes are for solo, or low-man party groups, while Jobs are specifically for large parties. For example, Gladiator is mostly tank oriented, but because of the way the armory system works, the player can customize his Gladiator to fill any specific weaknesses he may have. Such as cure spells, protect, defender, so and so forth. Same goes for any class, like Thaumaturge needing cure, or Pugilist needing protect.

The job system limits the player as to what customization options he may have, but in turn, expands on one specific role. Paladin is only a tank, White Mage is only a healer, ect...

Conjurer may be the only class with access to curing spells, but that doesn't mean it can't be a damage dealer with the help of THM's spells.

That's basically the idea.
As it's been said before there's nothing you can actually solo on a Class that you can't solo on a Job. It's not like Classes give anyone the magic ability to solo Dodore like Thaum use to be able to do. 2.0 might change abilities around but with quests being a major source of xp I really doubt anyone is going to go around soloing on Classes (except with leves until they actually do unlock the jobs). I don't mean to nickpick your post but when people defend the Armory System the "solo" aspect is always brought up. Sure you can equip Cure, Stoneskin, and Protect but you can switch to WHM/CNJ before you even do a leve or fight something and pop up a Protect/Stoneskin/Regen.