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  1. #1
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    You have to think of the class/job system as specializations. Classes are for solo, or low-man party groups, while Jobs are specifically for large parties. For example, Gladiator is mostly tank oriented, but because of the way the armory system works, the player can customize his Gladiator to fill any specific weaknesses he may have. Such as cure spells, protect, defender, so and so forth. Same goes for any class, like Thaumaturge needing cure, or Pugilist needing protect.

    The job system limits the player as to what customization options he may have, but in turn, expands on one specific role. Paladin is only a tank, White Mage is only a healer, ect...

    Conjurer may be the only class with access to curing spells, but that doesn't mean it can't be a damage dealer with the help of THM's spells.

    That's basically the idea.
    (1)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SydeBeheln View Post
    You have to think of the class/job system as specializations. Classes are for solo, or low-man party groups, while Jobs are specifically for large parties. For example, Gladiator is mostly tank oriented, but because of the way the armory system works, the player can customize his Gladiator to fill any specific weaknesses he may have. Such as cure spells, protect, defender, so and so forth. Same goes for any class, like Thaumaturge needing cure, or Pugilist needing protect.

    The job system limits the player as to what customization options he may have, but in turn, expands on one specific role. Paladin is only a tank, White Mage is only a healer, ect...

    Conjurer may be the only class with access to curing spells, but that doesn't mean it can't be a damage dealer with the help of THM's spells.

    That's basically the idea.
    Actually most jobs are better for solo than the classes they come off of. Like soloing as a CNJ instead of WHM, you wouldnt have regen, presense of mind, or esuna. You may be able to pick some skills from some other jobs as CNJ, but being able to have skills from pug and gld make WHM good as both a solo and party job.
    (0)

  3. #3
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by SydeBeheln View Post
    You have to think of the class/job system as specializations. Classes are for solo, or low-man party groups, while Jobs are specifically for large parties. For example, Gladiator is mostly tank oriented, but because of the way the armory system works, the player can customize his Gladiator to fill any specific weaknesses he may have. Such as cure spells, protect, defender, so and so forth. Same goes for any class, like Thaumaturge needing cure, or Pugilist needing protect.

    The job system limits the player as to what customization options he may have, but in turn, expands on one specific role. Paladin is only a tank, White Mage is only a healer, ect...

    Conjurer may be the only class with access to curing spells, but that doesn't mean it can't be a damage dealer with the help of THM's spells.

    That's basically the idea.
    As it's been said before there's nothing you can actually solo on a Class that you can't solo on a Job. It's not like Classes give anyone the magic ability to solo Dodore like Thaum use to be able to do. 2.0 might change abilities around but with quests being a major source of xp I really doubt anyone is going to go around soloing on Classes (except with leves until they actually do unlock the jobs). I don't mean to nickpick your post but when people defend the Armory System the "solo" aspect is always brought up. Sure you can equip Cure, Stoneskin, and Protect but you can switch to WHM/CNJ before you even do a leve or fight something and pop up a Protect/Stoneskin/Regen.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  4. #4
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by SydeBeheln View Post
    Sorry, just to expand a little bit more on your main question.

    I believe everything is getting reworked a little for 2.0, but as the moment, I think Gladiator=tank, Mrd=Damage/tank(aoe), pugilist= dot/dd, lancer= critical hit DD, archer=ranged DD/debuff. Their jobs just further enhance their specialties.

    If you dig deeper, you could say pug/mnk is like a physical elemental Damage dealer/dot. lol
    That's the kind of answer I am looking for.

    Quote Originally Posted by Raldo View Post
    I can't tell if the OP is asking for the difference between class vs other class, or the difference between class vs job.
    Class vs class
    Jobs vs jobs

    Quote Originally Posted by NoloeTazier View Post
    As it's been said before there's nothing you can actually solo on a Class that you can't solo on a Job. It's not like Classes give anyone the magic ability to solo Dodore like Thaum use to be able to do. 2.0 might change abilities around but with quests being a major source of xp I really doubt anyone is going to go around soloing on Classes (except with leves until they actually do unlock the jobs). I don't mean to nickpick your post but when people defend the Armory System the "solo" aspect is always brought up. Sure you can equip Cure, Stoneskin, and Protect but you can switch to WHM/CNJ before you even do a leve or fight something and pop up a Protect/Stoneskin/Regen.
    That's kind of what I was expecting when they first talking about the armoury revamp.
    Having the classes truly well defined and isolated in their specialization. Then, being able to pick up some abilities from other specialized classes to become a jack-of-all-trades.

    As for jobs, they would simply prevent you from picking abilities from other classes and forces to push the specialization even further (making you extra weak for other tasks).

    But it feels like classes are a pot of jack-of-all-trades with slight variations, while the jobs gives you 5 abilities to "define" your role a bit more.

    I'm not unhappy about it, I'm just confused as to how adding more classes are going to be implemented without having the armoury system become a cluster-f*ck of abilities wrapped in a different packaging.
    That would put the focus on character individuality (I want my character to do this and that, so I select the variation that is closer and complete with cross-class skills -- which was the first armoury before the revamp).
    If they truly make classes specialized, then it puts the focus on roles (I want my character to be a lancer because a lancer is XYZ, then select a few complementary abilities for individuality -- wasn't it what it was supposed to be with the revamp?).

    Obviously, I started tackling other classes recently and I kept telling myself "You are still low level, keep leveling, it will become clearer at later levels". My lowest class in Discipline of War is level 35 now... and I'm still like: "Well... I don't see much difference between a pugilist, a lancer, a marauder and an archer. It's get in there, spam whatever attack combo you have while not pulling hate and pop in occasional class defining abilities (oh, and the archer, just stand farther)." Each have debuff in their combo, each have healing/support, each have buff, ...

    So, I just want to know what the devs are thinking when they assign abilities to classes now. Do they have any particular set of rules or they just go with "oh! that would be nice on this class, let's just do that"?

    So, what is the first thing that pops up in their mind when we says "gladiator", "pugilist", "lancer", etc.?
    (... and don't tell me it's their weapon!)
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #5
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by NoloeTazier View Post
    As it's been said before there's nothing you can actually solo on a Class that you can't solo on a Job. It's not like Classes give anyone the magic ability to solo Dodore like Thaum use to be able to do. 2.0 might change abilities around but with quests being a major source of xp I really doubt anyone is going to go around soloing on Classes (except with leves until they actually do unlock the jobs). I don't mean to nickpick your post but when people defend the Armory System the "solo" aspect is always brought up. Sure you can equip Cure, Stoneskin, and Protect but you can switch to WHM/CNJ before you even do a leve or fight something and pop up a Protect/Stoneskin/Regen.
    Oh okay, well I'm just going off what the original concept presented by Yoshida was. If it actually ended up that way, even I am unsure. Mainly because I don't really play the game too much simply because im just hanging around until 2.0. I do believe it should be that way though to a degree. There needs to be a noticeable difference in classes vs. jobs, or else one day classes will just be overlooked by the player population and they just become a waist of space.
    (0)