
Originally Posted by
SydeBeheln
You have to think of the class/job system as specializations. Classes are for solo, or low-man party groups, while Jobs are specifically for large parties. For example, Gladiator is mostly tank oriented, but because of the way the armory system works, the player can customize his Gladiator to fill any specific weaknesses he may have. Such as cure spells, protect, defender, so and so forth. Same goes for any class, like Thaumaturge needing cure, or Pugilist needing protect.
The job system limits the player as to what customization options he may have, but in turn, expands on one specific role. Paladin is only a tank, White Mage is only a healer, ect...
Conjurer may be the only class with access to curing spells, but that doesn't mean it can't be a damage dealer with the help of THM's spells.
That's basically the idea.