Quote Originally Posted by VoltaAsura View Post
NO!!!! I do NOT want weaponskills for mages in 2.0! I absolutely do not like how they are changing weaponskills and combos AT ALL! Please do not ruin the non melee jobs with weaponskills! It'll kill and break the game for me. (I'm actually secretly hoping people in alpha and beta share this same concern that I do and SE decides to keep it similar to how it is now.)
How would it ruin anything? Did weaponskills ruin mages in FFXI? no, they didn't. Most of them weren't very useful, but there were some that had situational benefits. Are you afraid that mages won't cast spells anymore or something? Magic would always be their main focus. But it's silly to even have a TP bar at all if it can never be used for anything.

Stop being so goddanged resistant to change. The game is going to transform radically for 2.0- it's not just a bugfix update. Accept it or move on.

I actually liked somewhat the ones they already had in game. I don't really miss them, but as far as mage's go, if they implemented something that was useful I would be all for it. I never have my weapon drawn though, so it kinda defeats the purpose. Those extra few seconds of lost mp regen can make all the difference in a fight, especially if its for a waste of a weapon skill.
If you're soloing, odds are you're taking hits, which means your MP regen is already garbage. Mage weaponskills would most likely do things like recover MP anyway, so this wouldn't be a problem. They could always change it so active mode doesn't hinder MP recovery.