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  1. #51
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mujen View Post
    WHM gets the short stick
    We call them wands.
    (8)

  2. #52
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by fusional View Post
    whm definitely isn't perfect. it's a really easy and fairly boring job, though still an improvement over xi whm. if square could make it as deep and dynamic as wow's priest it would be perfect (as currently it resembles more of a shaman sans totems, and resto shaman isn't as faceroll as holy paladin... but still pretty damn faceroll), or close.
    I guess if we wanted to use priests as the template for WHM, you could do something like a Holy Priest for heals with a toggle that turns it into lolSmite Priest for quasi-DPS. The foundation is already there due to Cleric Stance.

    i agree it needs some instants, absolutely. but making regen instant would just be too overpowered right now. it's already 56 mp for 2500+ effective healing on a short cast and recast time. making it instant would require greatly reducing the duration or nerfing the amount it regens for.
    I don't know about that. One of the big things about regens is that incoming damage can still far outpace it. At least in my experience it's more used as a small buffer to help the healer keep people up in PvP.

    I mean, if we have to nerf Regen you could tack on a +Healing Received effect to it, though that would also require either a proc or mechanic for the WHM to insta-cast Cure or a new healing spell that heals for less than Cure but is instant cast.

    Quote Originally Posted by Mujen View Post
    So we have posts that people want sheaths & all kindas stuff that personally to me don't matter, so I'm voicing what I feel would be a good idea. I don't bitch about your other stupid requests. Get with the times. The developers obviously are. You guys are still stuck in the past...2012 and people are QQ'ing they want their animation locks and glitching, atrocious loot system, 17m dungeon runs just so you can spam the dungeon in hopes of getting a drop. QQ moar about jumping & grass.
    Just quoting this for emphasis. Wonder if some of those posters are willing to take a look at their own posts and realize the "0.o" factor to them. I've met people who are actually weirded out at the fact that this community complains about jumping and grass. And trust me, it ain't something to be proud of. Even the idiotic controversy over Ji Firepaw makes more sense than some of the stuff I've seen around here.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #53
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Mujen View Post
    Sentinel
    Acquired: Level 22 Gladiator
    Temporarily reduces damage taken. Increases enmity generated by actions while effect is active.
    - So you get hate, you stand there pop sent for dmg reduction and just stand there until the hate shifts.. AMIRIT PLAYA?
    When sentinel is activated, hate is only generated via WeaponSkills. Abilities and Spells are unaffected. Square Enix thought this one out.

    Sentinel is a great ability for WHM to use.
    (1)

  4. #54
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Almalexia View Post
    We call them wands.


    lololololol.
    (4)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  5. #55
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    OP. Research. Recent research. Do some.
    (1)

  6. #56
    Player
    Sounsyy's Avatar
    Join Date
    Apr 2012
    Posts
    200
    Character
    Sounsyy Mirke
    World
    Balmung
    Main Class
    Warrior Lv 100
    My point about Darklight, is that the gear is way more useful for white mage than black mage, Looks at the Imperial Jester hat, that thing is specifically made for white mage. Yet the DoW hat can be used by any DoW.
    WHM gets two pieces of mildly useful DL and an Imperial Operative Hat that isn't really that much better than AF headdress.
    BLM gets a full set of Milita gear specifically stat'd for BLM, which is much easier to get than DL and IO hat. BLM also replace all their gear with double/triple melded pieces anyways.
    (2)
    Last edited by Sounsyy; 09-10-2012 at 01:35 PM.

  7. #57
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    My only beef with WHM atm is that there isn't really a good weapon to gear for enhancing potency. There's the flame LT, and then relic. that's just about it. I'm malestrom, and dont' have a lot of interest in going after a relic. so i'm limited to wand of tremors stacked with VIT. or wasting several million gil on trying to get a giantsgal with a ton of VIT on it.

    However it is 100% understandable why this stat is harder to get than the other ones. enhancing magic is incredibly potent. not to mention one thing whm lacks is offensive capability. so it makes even more sense for the weapons to be more nuke based, as most of the good whm gear lacks stats to improve this functionality. Of course it helps that almost everything is weak to wind/stone.

    WHMs skill set is solid. So solid i find absolutely no reason to ever go CNJ. the loss of it's job skills is too painful. I can't really say that for any other job. except maybe war and steel cyclone.
    (1)

  8. #58
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The ONLY thing I think WHM could use is a little more gear selection. Aside from that they're pretty well set into their role.
    (1)

  9. #59
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    DoL don't even get a stick. Be happy you have one.
    (0)

  10. #60
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    OP is retarded.
    (0)

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