darklight gloves and darklight breeches are BiS for whm. other than that, i agree whm does get shafted a bit on desirable loot drops in the game. sentinel has been tested thoroughly and doesn't increase enmity generated by cures. triggering it won't give you a sudden spike in hate as a whm, and the damage reduction is invaluable for predictable burst damage.
whm definitely isn't perfect. it's a really easy and fairly boring job, though still an improvement over xi whm. if square could make it as deep and dynamic as wow's priest it would be perfect (as currently it resembles more of a shaman sans totems, and resto shaman isn't as faceroll as holy paladin... but still pretty damn faceroll), or close. i agree it needs some instants, absolutely. but making regen instant would just be too overpowered right now. it's already 56 mp for 2500+ effective healing on a short cast and recast time. making it instant would require greatly reducing the duration or nerfing the amount it regens for.
as far as being weak outside of a group, that's not really true either- though it does depend a bit on what you're fighting. due to weaknesses in elemental or particular types of damage, whm can destroy some mobs while being fairly weak to others. it does have a lot of healing throughput though, so this offsets the lack of big burst dps. but the bottom line is, whm is great for moogle speed runs, can blast through kobolds easily when spiritbonding unfinished relic, and can be a solid alternative to monk on rivenroad (hard) in killing golems (with the added benefit of using aerora to dispel Darnus's huge defense buff)
tl;dr while not perfect, whm is still extremely strong and pretty easy to gear up and play in the current version. a lot can be done in 2.0 to make whm more exciting and i hope they do, as i like healing but it's not terribly interesting right now and there's not a lot of PHAT LEWTZ to look forward to.


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