WHM is my favorite job, can't say I've felt short-sticked yet. The can't-cast-while-moving-right-after-stopping thing, I hear ya on that one, but I've noticed that on every spell, not just CNJ/WHM's.



WHM is my favorite job, can't say I've felt short-sticked yet. The can't-cast-while-moving-right-after-stopping thing, I hear ya on that one, but I've noticed that on every spell, not just CNJ/WHM's.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer



I hope the new engine allows this to happen. It's useful on the fly.
Spells won't have a cooldown in 2.0, so this is moot. The balancing factor is really that you'd burn your MP if you spam Esuna. I would, however, ask for an AoE version that removes all debuffs or maybe 3/4 debuffs.Esuna 10sec recast, why? it removes 1 debuff, most NMs/Bosses will place 2+
True, without some instants WHM might as well have a "please interrupt me while I'm casting stuff" sign over its head. It depends on whether the devs will be giving melee DPS the means with which to interrupt spell casting outside of stuns. Even if they didn't, you still have to worry about auto-attacks and WS interrupting casts.I dont even wanna talk about PvP, unless whm gets revamped, it's gonna suck ballz, can u see a melee on whm? Interrupt every step of the way and then lights out.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Nope, sorry
I use to (and still able to) farm taper solo on WHM, 5-6 mobs is nothing

I think you guys have become complacent, FF players are in their own world... And im gonna get hate for this since I've long left this world. FFXI was pretty much my 1st MMO for 4yrs then I moved on to other games. I came back for 2.0 ^_^
I loved FFXI at the time, but looking back... was slooow. Which is why Yoshi wants to speed things up...
Saying whm is perfect is just... idk, try some other games out?
Btw PLD saving whm in pvp, rly? c'mon now.. Are you thinking about cover?
The game, in general, needs more.. it's still dated, nice graphics but the mechanics needs rework.. even ur developer knows this.. guys.. welcome to 2012... we have added new technology! *surprise!*
What is it with people not posting in the appropriate forums today??

The short stick? Are you kidding me?
The biggest thing I'd like for WHMs are enmity reduction. And lots of it.
http://wiki.ffxiclopedia.org/wiki/Divine_Benison
http://wiki.ffxiclopedia.org/wiki/Tranquil_Heart
But this would make it too much like FFXI and certain people would likely kill themselves or ask SE to remove it because it came from FFXI.


buttsex...
originaly had goober with a choco's head up his butt...but i geuss i deleted it oh well.but i pretty much agree with you(mujen) and a few others. just need to learn to play it within the paramaters that are available, besides 2.0 being right around the corner people are going to need to "relearn" a little bit on their classes/jobs any way.
uhmmm... most of the shit you're complaining about is already on the fixing block. but way to rant about it anyway.How about instant cast regen for whm? And Instant to the point you can cast it while moving. Esuna 10sec recast, why? it removes 1 debuff, most NMs/Bosses will place 2+
Holy consumes ALL MP? like wtf? So if i cant 1 shot something w/ Holy its pretty much game over.. WHM have no weaponskill.. why not? We can gain TP.. Once ur oom, ur just done till natural regen, what if I wanna solo and do a fancy WS?
If SE wants to get with the times, how about upping the lone healing class's playability!
Every WHM prime weapon? crap! Every whm pretty much has the same gear, I hope 2.0 rly has more in store for WHM, they seem like the most overlooked class at the moment and yet are a necessity... they're the only healer!
P.S. For the love of god, fix this "cannot cast while moving" Crap for v2.0 where you try to cast soon as u stop hitting the movement key!
Tank runs ahead... whm follows... tank is about to die.. whm stops.. hits cura... "cannot cast while moving" .. whm spams Cura... tank dies... /GG
I dont even wanna talk about PvP, unless whm gets revamped, it's gonna suck ballz, can u see a melee on whm? Interrupt every step of the way and then lights out.
Edit: WHM needs MACE! for realz! Sexy mace ftw
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but i pretty much agree with you(mujen) and a few others. just need to learn to play it within the paramaters that are available, besides 2.0 being right around the corner people are going to need to "relearn" a little bit on their classes/jobs any way.



