After learning about the new TP system, I'm depressed when thinking about PvP.
Having to wait 3 seconds between Thunder and Thundara makes a BLM useless against more than one player (that has infinite TP). Having to wait 3 seconds between WSs makes it impossible for one person to kill two people at a time. Skill doesn't factor into PvP in any way aside from timing an AoE.
I propose that TP only regenerates after scoring points, dying, or killing someone or that the TP system is changed in some way that allows players to have to make some sort of effort other than rush in and WS until you die. In PvP, this current system is basically infinite TP and makes mages useless with their 3 second delay between spells.
I also hope that jumping is disabled in PvP. It won't affect gameplay, but it will be a constant annoyance to see people jumping non-stop while being chased by people that have unlimited TP.
If you don't care about PvP, don't read this thread, I definitely don't read your cries about 2D grass.