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Thread: TP regen

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  1. #1
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    Next thing they need to do is can't use weaponskills while moving.

    Hey if I can't say Firaga, and move at the same time, then melees shouldn't be able to weaponskill while moving either.

    It's for pvp, it's only fair, and it should be implemented before pvp is even out.
    In wow mages can't move while casting but warriors could move while attacking , and mages could still defend themselve.
    Having animation lock just make the game look weird ( oh i can't move because i'm attacking ! ... ) and make the game too slow so you'll lack that dynamic gameplay , i don't even speak of raid bosses ,
    "Why didn't you avoid the flames ?
    -i was attacking ! "
    But they should also add instant spells for mages or spells that you can cast while moving .

    force the player not to move while attacking always look weird and slow the game .
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by lololink View Post
    In wow mages can't move while casting but warriors could move while attacking , and mages could still defend themselve.
    Having animation lock just make the game look weird ( oh i can't move because i'm attacking ! ... ) and make the game too slow so you'll lack that dynamic gameplay , i don't even speak of raid bosses ,
    "Why didn't you avoid the flames ?
    -i was attacking ! "
    But they should also add instant spells for mages or spells that you can cast while moving.

    force the player not to move while attacking always look weird and slow the game .
    This man gets it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)