Hmm, with TP being regenerated over time, now the fight will be something like spam WS, then disengage, full TP rest and go again?
Hmm, with TP being regenerated over time, now the fight will be something like spam WS, then disengage, full TP rest and go again?
you can't do this on bosses , but on monsters it might be something like but it won't be the thing to do i hope .
Why would you do that, except if you are dangerously close to pulling hate? This isn't like FFXI, you won't be triggering special attacks by auto-attacking. There is no reason to hold back except to control hate.
i think she was talking about regular mobs , well i hope .
The poster means that things will work by spamming WS then waiting for it to regen, the use of "disengage" just mean basically you're useless until it's back up, but they probably forgot about the auto-attack. Either way, we'll have to see how it's implemented.
I would think that TP would regenerate regardless of passive/active. However, I bet it regenerates pretty slowly.
Which brings us to post #1! (below)
All this info I got from watching the Special Talk Session. I realize all this could change by the time the game is actually out.
-Yoshi's DRG has several weapon skills that take TP
100
100
110
120
150
200
200
-While in combat with enemies your TP regens at a rate of 30 tp ever 3 seconds.
-Out of combat your TP regens at a rate of 100 tp every 3 seconds
-There is a 3 second global cooldown for weapon skills.
-Combos now require TP for the 2nd WS and onward.
Single target boss fight
Using high TP cost WS, then low cost once my initial TP is gone.
Time | TP
0:00 | 1000 -200 = 800 TP
0:03 | 800 + 30 - 200 = 630 TP
0:06 | 630 + 30 -200 = 460 TP
0:09 | 460 + 30 - 200 = 290 TP
0:12 | 290 + 30 - 200 = 120 TP
0:15 | 120 + 30 - 150 = 0 TP
0:18 | +30 = 30 TP - No WS used
0:21 | 30 + 30 = 60 TP - No WS used
0:24 | 60 + 30 = 90 TP - No WS used
0:27 | 90 + 30 = 120 - 120 = 0 TP - 120 WS used
Once you hit the bottom of your TP bar which happens 15 sec into the fight there is a 12 sec wait before you can do anything again. Causing a 9-12 sec wait to do another WS depending on how low your tp went.
Try using exclusively low cost 100 TP WS
0:00 | 1000 - 100 = 900 TP
0:03 | 900 + 30 - 100 = 830 TP
0:06 | 830 + 30 - 100 = 760 TP
0:09 | 760 + 30 - 100 = 690 TP
0:12 | 690 + 30 - 100 = 620 TP
0:15 | 620 + 30 - 100 = 550 TP
0:18 | 550 + 30 - 100 = 480 TP
0:21 | 480 + 30 - 100 = 410 TP
0:24 | 410 + 30 - 100 = 340 TP
0:27 | 340 + 30 - 100 = 270 TP
0:30 | 270 + 30 - 100 = 200 TP
0:33 | 200 + 30 - 100 = 130 TP
0:36 | 130 + 30 - 100 = 60 TP
0:39 | 60 + 30 = 90 TP - No WS used
0:41 | 90 + 30 - 100 = 20 TP
0:44 | 20 + 30 = 50 TP - No WS used
0:47 | 50 + 30 = 90 TP - No WS used
0:50 | 90 + 30 - 100 = 20 TP
After 39 seconds you start to get TP starved and have 9 sec wait between WS. In a real fight you probably wouldn't be exclusively using your 2 weakest WS.
Now for short fights like quest mobs this is fine cause they don't last long at all and you get out of combat and get that 100 TP regen. Makes it look like the system seems great. However we didn't see any long boss fights. This only seems to be an issue with mobs that last longer then 30 sec. Although there might be abilities to regen tp perhaps? Guess we will see in beta how this plays out.
After you run out of tp once it seems to stuffer from the same problem they had with stamina where people would be sitting around waiting for it to fill up then hitting their button. Hope they do something about this.
In example on a boss when tank got enough hate to keep it, a Dragoon go with full tp and spam all the ws, then because AA won't give any tp and stay away from the NM will be safe for AoE. Also, idk how will work on 2.0, but if TP regenerate faster on passive is other point to stay away.
TP will regen normally when in active and when encuring enmity, unlike MP. Else it would become a major issue with tanks, since they cant just disengage and go rest.
And the video showed it regenerating at 30 per tick, which could be increased by special gear or materia.. and possibly ajusted between now and forever.
Last edited by Reika; 09-12-2012 at 03:03 PM.
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