TP has become more like Energy from rogues in WoW- an easily spent but quick to come back resource pool.
TP has become more like Energy from rogues in WoW- an easily spent but quick to come back resource pool.



Don't call it quick too early.
Don't forget that combos don't save your TP anymore. ~2 combos rotation (or 3) and your TP is gone if you spam them too fast. And it would need ~1,5 minutes to get back to the full 1000 TP during the battle.


I think the same as Alhanelem. I don't really care about the values right now, this is an alpha version, nothing has been fully decided yet when it comes to TP costs, regeneration rate and so on.
But when you listen to Yoshida, it really looks like he wants TP to become like in WoW and similar MMOs. The GCD is what will restrict us. Not the cost of abilities. I can sense the same battle mechanics coming, with WS/Spell rotation, very short CD for "special" abilities etc.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B


I dunno, looks like to me that we will have either the same or less downtime during a fight than what we currently have, the OP leaves out the fact that the current version also has downtime. The only thing I think that is really gonna take a hit is the usefulness of throwing weapons for building TP super fast, but then again I dont really thing that is a widely known strategy. I hardly ever see people outside folks that really know what they are doing using throwing items.



What a lot of people don't seem to understand apparently is that it works quite similarly to what we have now, just everyone generates at the exact same rate.
TP generation now is based off of delay. After a set amount of time has passed and delays match up, provided no one missed and ignoring abilities, their TP will be the same no matter what class they play. Changing it to a static regen amount just means everyone is regenerating TP at the same rate regardless and you are no longer penalized for missing. I imagine things like Store TP and invigorate will affect the regen rate.
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