They were only my observations.And you want everything to function the same way? Aside from the fact that most of the current boss fights are easier with blms because the individual mechanics of the encounter, all the DDs are fairly equal in terms of average damage output. I think Garuda is the best example of that, requiring both melee and mages, and both being able to deal the same damage on Garuda (not factoring in plume damage) but excelling at different stages of the fight.
I don't think I want to play a game again (WoW, Aion, Rift etc etc) where all the DD classes function the same way and the only decisions that mattered when forming a strategy was how many tanks or healers were required and if we had the right classes to get all the possible buffs. I want to bring a blm because they have the highest peak damage for a burn phase, or a dragoon because they have a decent blend of aoe and single target weaponskills, or a monk because they can switch between physical and magical damage on the fly. Having all the classes follow the same basic rules is boring as hell and could easily ruin the allure of leveling up multiple jobs in a game that revolves around that feature.
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