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Thread: TP regen

  1. #11
    Player
    Ricky's Avatar
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    Mar 2011
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    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I'm sure Store TP stat on items will make a return too in some form
    (3)

  2. #12
    Player
    Ricky's Avatar
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    Mar 2011
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    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Luhy View Post
    I'm depressed by this new system. I played this game with excitement knowing that Yoshi-P cared about PvP as much as me. We now have to wait 3 seconds after every WS. We also have 3 seconds between Thunder and Thundara. There is no strategy behind saving your TP. There is no strategy behind the order in which you use WSs. Just run in, do something, wait 3 seconds. Everyone is equal. Everyone will be jumping like idiots. Skill doesn't matter, etc, etc.

    I never even considered quitting during Tanaka's FFXIV, but now I actually am, knowing how boring PvP will be.
    Dude WS and spell animations are already approaching or exceeding 3 seconds
    (12)

  3. #13
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ricky View Post
    Dude WS and spell animations are already approaching or exceeding 3 seconds
    That;s the same thing i was thinking but common sense...does not work here.
    (7)
    Last edited by Firon; 09-08-2012 at 11:34 AM.

  4. #14
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    People complaining about 3 seconds when some WS takes 10 minutes or someshyte to be able to be used again...
    (3)

  5. #15
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    1...2...3 it took me 3 seconds ( with dots to type it in) 3 seconds and you complain? I wonder if you still complain if it was at 1 second ( then it will be a "true" spamfest, something I personally do not want)
    (4)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    As people said, lot of abilities could either:

    - Regen TP (raid/party wide or even individual spells)
    - Reduce TP Cost of abilities (this is fairly common in MMOs, having a raid wide buff that reduce ability costs by 10~15%, both TP and MP costs)

    Could also have self buffs that reduce the TP costs etc.
    (1)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  7. #17
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Aside from using throwing weapons, the new system is mostly the same as the current system.

    TP gain is based on delay, once delays line up the same classes will have the same TP over a given time. Variance comes in with missing, use of throwing weapons and TP skills. All this system does is change it from gain per hit to gain over time, takes out the penalty for missing too.

    Learn to manage your TP and you'll be fine. Just like when mages finally had to actually start conserving MP, we'll learn to use the system well.
    (3)

  8. #18
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Not every boss battle is to be expected to be a zerg fest. Everyone is gonna relearn how to play just like in ver 1.18.

    I'll reserve my critique until I try the beta.
    (1)

  9. #19
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Arcell View Post
    Aside from using throwing weapons, the new system is mostly the same as the current system.

    TP gain is based on delay, once delays line up the same classes will have the same TP over a given time. Variance comes in with missing, use of throwing weapons and TP skills. All this system does is change it from gain per hit to gain over time, takes out the penalty for missing too.

    Learn to manage your TP and you'll be fine. Just like when mages finally had to actually start conserving MP, we'll learn to use the system well.
    Yup to this 100% couldn't agree more! I can't wait for the alpha! Hope I get in! <3
    (3)

  10. #20
    Player
    Draucant's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Draucant Nosural
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    As Ricky said, the 3 GCD is started once you select a WS. For most WS's the animation exceeds the 3sec GCD. So you wont really be waiting to do another WS after performing one before. As for spamming WS's, in the current version if you build up 3000TP then do all you combos its basically the same as 2.0, except now we dont have to wait for 3000TP and can start our DDing right out of the gate. The only difference now is that there are no long cool downs for certain WS's.
    (2)

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