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Thread: TP regen

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  1. #1
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    Character
    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Skull_Angel View Post
    This is kind of how high-end events are done right now any way. Some planning, players know their part, buff > spam > profit...
    Yep i agree last Boss in AV go in monk spam there most powerful WS it dead a very short amount of time. If we was playing FFXI version of AV it would take over 1hour to get pass the queen Boss and 30+m just to kill the last boss.

    I just hope in 2.0 boss fight are not that short -.- like if crystal tower one of the hardest floor to get to the boss and when you enter the boss is killed within a short amount of time that would feel like a waste of time lol.
    (0)
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  2. #2
    Player
    Saiph's Avatar
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    Mar 2011
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    Gridania
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    Character
    Tora'a Moikot
    World
    Phoenix
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    Archer Lv 31
    I am really wondering whats the difference between TP and MP? They seem almost same to me.

    Only differences i can think of right now is that the TP cost and TP pool stay the same from lvl 1-50. While the MP pool and MP cost of spells increases every lvl. Also as long as you cast spells you dont regenrate MP while you seem to always regenrate TP. However when you stop casting for some time your MP regeneration increases by a lot. Also you can improve your MP pool and regeneration by adding more MP through your gear.

    Well we will have to try it out how diffrent the casting compared to using Weaponskills will really be.
    (3)

  3. #3
    Player
    Hollow's Avatar
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    Aug 2012
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    Ul'dah
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    Character
    Setzer Gabbiani
    World
    Ragnarok
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    Arcanist Lv 50
    I can't see the point about this. Men, you have to consider TP like MP now. Period.
    As a mage, would you spam magics depleting your MPs in 10 sec? Obviously not, also for enmity issues. You'll only have to take a look at your tactical points trying to conserve them.
    I didn't know that the "regain" effect would have been 30TP/tic ... It's a lot compared to every sort of MP refresh.
    Plus we have to consider abilities like "Invigorate" ecc. ...
    I think Yoshi-P and the other guys know what they're doing ... we shouldn't complain about this new system (the only one that seems intelligent for me in a PvP sight) before have tried it ...
    (5)
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  4. #4
    Player
    Klefth's Avatar
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    Klefth Reinhart
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    Excalibur
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    If anything, this system will basically allow bad players to fail even harder.

    I don't get why they had to turn a somewhat unique battle system into something terribly similar to pretty much everything else out there. :/
    (2)

  5. #5
    Player
    indira's Avatar
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    Character
    Erika Indira
    World
    Sargatanas
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    Pugilist Lv 75
    looks like blue mage will have a place now
    (0)

  6. #6
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    TP has become more like Energy from rogues in WoW- an easily spent but quick to come back resource pool.
    (0)

  7. #7
    Player
    Felis's Avatar
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    Character
    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Alhanelem View Post
    TP has become more like Energy from rogues in WoW- an easily spent but quick to come back resource pool.
    Don't call it quick too early.
    Don't forget that combos don't save your TP anymore. ~2 combos rotation (or 3) and your TP is gone if you spam them too fast. And it would need ~1,5 minutes to get back to the full 1000 TP during the battle.
    (0)

  8. #8
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    Quote Originally Posted by Felis View Post
    Don't call it quick too early.
    Don't forget that combos don't save your TP anymore. ~2 combos rotation (or 3) and your TP is gone if you spam them too fast. And it would need ~1,5 minutes to get back to the full 1000 TP during the battle.
    I think the same as Alhanelem. I don't really care about the values right now, this is an alpha version, nothing has been fully decided yet when it comes to TP costs, regeneration rate and so on.

    But when you listen to Yoshida, it really looks like he wants TP to become like in WoW and similar MMOs. The GCD is what will restrict us. Not the cost of abilities. I can sense the same battle mechanics coming, with WS/Spell rotation, very short CD for "special" abilities etc.
    (0)
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  9. #9
    Player
    Krausus's Avatar
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    Krausus Dracul
    World
    Famfrit
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    Ninja Lv 90
    Quote Originally Posted by Felis View Post
    Don't call it quick too early.
    Don't forget that combos don't save your TP anymore. ~2 combos rotation (or 3) and your TP is gone if you spam them too fast. And it would need ~1,5 minutes to get back to the full 1000 TP during the battle.

    I dunno, looks like to me that we will have either the same or less downtime during a fight than what we currently have, the OP leaves out the fact that the current version also has downtime. The only thing I think that is really gonna take a hit is the usefulness of throwing weapons for building TP super fast, but then again I dont really thing that is a widely known strategy. I hardly ever see people outside folks that really know what they are doing using throwing items.
    (0)

  10. #10
    Player
    Arcell's Avatar
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    Limsa Lominsa
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    What a lot of people don't seem to understand apparently is that it works quite similarly to what we have now, just everyone generates at the exact same rate.

    TP generation now is based off of delay. After a set amount of time has passed and delays match up, provided no one missed and ignoring abilities, their TP will be the same no matter what class they play. Changing it to a static regen amount just means everyone is regenerating TP at the same rate regardless and you are no longer penalized for missing. I imagine things like Store TP and invigorate will affect the regen rate.
    (0)

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