Dude WS and spell animations are already approaching or exceeding 3 secondsI'm depressed by this new system. I played this game with excitement knowing that Yoshi-P cared about PvP as much as me. We now have to wait 3 seconds after every WS. We also have 3 seconds between Thunder and Thundara. There is no strategy behind saving your TP. There is no strategy behind the order in which you use WSs. Just run in, do something, wait 3 seconds. Everyone is equal. Everyone will be jumping like idiots. Skill doesn't matter, etc, etc.
I never even considered quitting during Tanaka's FFXIV, but now I actually am, knowing how boring PvP will be.

Hey here is a thought. Most ws animations are around 3 secs long and Chaos Thrust is about 3.5 secs long so honestly when one is done you in most cases can follow up with another pretty quick as the timer starts when you hit the button not when the skill is over. Might have to wait 1 whole second by the time animation is over so honestly not too bad. I think it will be fine and not a spam fest. It will be awesome for solo kills but you better pace yourself in party or against high lvl mobs or you will find yourself laying face down waiting on a raise.I'm depressed by this new system. I played this game with excitement knowing that Yoshi-P cared about PvP as much as me. We now have to wait 3 seconds after every WS. We also have 3 seconds between Thunder and Thundara. There is no strategy behind saving your TP. There is no strategy behind the order in which you use WSs. Just run in, do something, wait 3 seconds. Everyone is equal. Everyone will be jumping like idiots. Skill doesn't matter, etc, etc.
I never even considered quitting during Tanaka's FFXIV, but now I actually am, knowing how boring PvP will be.
My XIVPad: http://xivpads.com?1307179



Not a bad thing. Unless you liked XI's approach of 5 "ace" jobs and 15 fodder jobs.
Go look at the Limit Break trailer. Now imagine a chorus of laughter as the group is jumping on their chocobos. The laughter is directed at jump haters. Accompanied by the phrase "eat this and like it".Everyone will be jumping like idiots.
I'm hoping that TP Regen is tacked on to Ballad, with maybe Arcanist+Carby or WHM getting a MP+TP regen spell to cover for when there is no bard in the group. Could also implement TP regen as a proc from a WS, be it per class (say, Flat Blade for GLA regens TP, Godsbane for MRD regens TP, Leg Sweep for LNC regens TP) or a proc that affects the party (say, Spirits Within procs Regain on everyone within range of the PLD using it for 15 seconds). There are options beyond "let's artificially inflate this job's value by giving them a spell everyone will want in their parties"; I'm just hoping the devs realize that.
Short answer: You don't. You make buffs part of the arsenal but give it meaningful gameplay that makes the job appealing to more than the 3 people out of 10,000 that might enjoy spamming buffs. It also prevents bandwagons (FFXI's Red Mage) or cases of extreme rarity and imminent princess syndrome (FFXI's Bard).If we forgo separating playstyles, especially for the sake of PvP there's going to be very few classes and jobs they can actually release because for example if everyone can pop off a TP regain ability what would be the point of introducing a mage that can buff for example?
Last edited by Duelle; 09-09-2012 at 05:52 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
LMAO! What are you smoking on? Must be something so good. Let me get sooooommmmmeeeeeeee! TROLLOLOLOLOLOLOLOL!I'm depressed by this new system. I played this game with excitement knowing that Yoshi-P cared about PvP as much as me. We now have to wait 3 seconds after every WS. We also have 3 seconds between Thunder and Thundara. There is no strategy behind saving your TP. There is no strategy behind the order in which you use WSs. Just run in, do something, wait 3 seconds. Everyone is equal. Everyone will be jumping like idiots. Skill doesn't matter, etc, etc.
I never even considered quitting during Tanaka's FFXIV, but now I actually am, knowing how boring PvP will be.
I'm sure Store TP stat on items will make a return too in some form



People complaining about 3 seconds when some WS takes 10 minutes or someshyte to be able to be used again...


This is actually a really good point. As a LNC I can pretty much spam early on in the fight if I have 3000 TP, but once those cooldown timers are going it seems like forever before I can use Chaos Thrust or Doom Spike. Keen Flurry isn't exactly spamable either.
1...2...3 it took me 3 seconds ( with dots to type it in) 3 seconds and you complain? I wonder if you still complain if it was at 1 second ( then it will be a "true" spamfest, something I personally do not want)


As people said, lot of abilities could either:
- Regen TP (raid/party wide or even individual spells)
- Reduce TP Cost of abilities (this is fairly common in MMOs, having a raid wide buff that reduce ability costs by 10~15%, both TP and MP costs)
Could also have self buffs that reduce the TP costs etc.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
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