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  1. #41
    Player
    Ralliare's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Edge Ralliare
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nakiamiie View Post
    Speaking of dynamic lighting, it would be great to have completely dark caves in ARR. The player would have to get a torch or a special item to be able to see and navigate the cave easily.

    Right now, most caves should be completely dark, but for some mysterious reason every single cave wall in Eorzea emit light.
    On the other hand, Cassiopeia Hollow, for example, contains numerous phosphorescent plants which would be an example of a cave that doesn't require any torch or special lighting item.
    Well I'm one of the Dusk elezens, so i just keep telling myself i have lights built into my face or something.
    (1)

  2. #42
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by KiriA500 View Post
    He also said this:
    “So don’t worry about tomorrow, for tomorrow will bring its own worries. Today’s trouble is enough for today. (Matthew 6:34)

    How about we all stop backseat developing the game for Square-Enix, and let them do their job?
    Because they're lost. Like dozens of little shepherds, some of us hope to guide them to the righteous path.
    (2)
    Last edited by Neptune; 09-09-2012 at 10:31 AM.

  3. #43
    SE I know this was what it looked like in the past...but judging by the environment in Starlords gif, Please let this be Mor Dhona
    (3)
    Retired FFXI character: Ranok of Sylph

  4. #44
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Nakiamiie View Post
    Speaking of dynamic lighting, it would be great to have completely dark caves in ARR. The player would have to get a torch or a special item to be able to see and navigate the cave easily.

    Right now, most caves should be completely dark, but for some mysterious reason every single cave wall in Eorzea emit light.
    On the other hand, Cassiopeia Hollow, for example, contains numerous phosphorescent plants which would be an example of a cave that doesn't require any torch or special lighting item.
    I think that would be awesome. Make environments more part of the challenge, etc.
    (1)

  5. #45
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Orophin View Post
    I have good vibes about what Yoshi-P is doing with the game, but at the same time, I'll be cautious and reserve judgment for anything in-game until retail. We got burned the last time we assumed things from alpha and beta were going to be drastically changed in retail. Honestly, if there's something you see that you don't like and it's still present in closed beta, make your concerns loud and vocal, because from a game engine standpoint, huge revisions probably aren't going to be made in between open beta and retail.
    Well we're talking pre-alpha right now, so there's no need to get up in arms about missing animations just yet. If they're not in open beta I'll be worried, but for now I feel pretty sure they're just missing because a LOT if missing from their pre-alpha display version.
    (0)

  6. #46
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zahak View Post
    SE I know this was what it looked like in the past...but judging by the environment in Starlords gif, Please let this be Mor Dhona
    Good catch, Zahak! I never thought about it like that. The area at the beginning of the CG trailer "director's cut" that is in Starlord's gif really looks like the original CG of past Mor Dhona (and Silvertear Falls). Wow. If we really get to go there in 2.0....

    Yeah, I think I'd be making the same startled/amazed/determined all-at-once face as the guy in the trailer!
    (3)

  7. #47
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    GRASS JOKE!

    *ahem*

    To the haters of the new engine, I'd say they need to learn that graphical fidelity is not the only thing that makes a game visually appealling. ARR looks hella more stylish to me, and the level design is leaps and bounds above the copypasta'd terrain we have now.
    (3)

  8. #48
    Quote Originally Posted by Rane View Post
    Good catch, Zahak! I never thought about it like that. The area at the beginning of the CG trailer "director's cut" that is in Starlord's gif really looks like the original CG of past Mor Dhona (and Silvertear Falls). Wow. If we really get to go there in 2.0....

    Yeah, I think I'd be making the same startled/amazed/determined all-at-once face as the guy in the trailer!
    yes I really hope those trees and blue sky mean we are getting this spot back D: It's a long shot though, im sure other places have trees...and blue sky . _.
    (1)
    Retired FFXI character: Ranok of Sylph

  9. #49
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    like i said before, no one notices the mailman moogle hat floats while the moogle hops up and down.
    (0)


    Hero of Carpe Diem Linkshell

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    always looking for good people.

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