It does look fantastic, though the sheer volume of shadows on the ground from trees I fear will look like a giant mess with my shadow settings turned down to minimum like they usually are (for performance rather than detail).

It does look fantastic, though the sheer volume of shadows on the ground from trees I fear will look like a giant mess with my shadow settings turned down to minimum like they usually are (for performance rather than detail).
No leeching, No PL'ing, just 100% playing the game.





I'd imagine or hope that for lower shadow settings they use a blanket shadow rather then the inaccurate and pixely shadow. (Blanket meaning its a solid shadow piece not a leafy pixel block outline). Although they did say you can get more for less in their new system - so maybe you wont even have to lower your settings.



Well, with the new engine, perhaps you wont NEED to turn the shadows down low. I'll probably crank my graphics up real high, as XIV works relatively well for me on high settings even now.


They're upgrading to a deferred renderer in 2.0 which, if you've ever seen one in action, are amazingly fast and efficient. Normally, all the shadowmaps/objects on the screen are updated every frame. With deferred rendering, only the parts that change are updated.
Here's a video that does a good job of explaining and demonstrating it.
Also, though I don't know if SE will offer this option, but a lot of games will offer a lower setting where shadow-maps are used in lieu of dynamic shadows. You lose the nice effect of shadows moving on the ground and across objects, etc.. but you at least don't get the "blob" effect you're concerned about. Again, I'm not sure if SE will be doing that or not, but it's possible.
Last edited by Preypacer; 09-08-2012 at 07:32 AM.





Thats an awesome video >.>They're upgrading to a deferred renderer in 2.0 which, if you've ever seen one in action, are amazingly fast and efficient. Normally, all the shadowmaps/objects on the screen are updated every frame. With deferred rendering, only the parts that change are updated.
Here's a video that does a good job of explaining and demonstrating it.
Also, though I don't know if SE will offer this option, but a lot of games will offer a lower setting where shadow-maps are used in lieu of dynamic shadows. You lose the nice effect of shadows moving on the ground and across objects, etc.. but you at least don't get the "blob" effect you're concerned about. Again, I'm not sure if SE will be doing that or not, but it's possible.
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