Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49

Hybrid View

  1. #1
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90

    This is not what I call a downgrade

    http://www.youtube.com/watch?v=_737h...ailpage#t=997s

    Am I the only one to notice the way the sunlight filters through the trees? Could it look any more realistic?? This is a step way way UP from 1.0, not a step down. Dynamic lighting is amazing.
    (53)
    Last edited by Punainen; 09-08-2012 at 06:17 AM. Reason: fixed the link

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I 100% agree, everything looks and FEELS so realistic and lively like your actually apart of the world. You yourself feels like you in the game
    (8)

  3. #3
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    All thanks to the new Luminous Engine! *When it comes to graphics, Square Enix never fails to disappoint*
    (9)
    Last edited by AsterBarnivere; 09-08-2012 at 06:28 AM.

  4. #4
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I completely agree. 2.0 looks fantastic. The sense of artificiality in the 1.xx environments is gone--the 2.0 world just feels real. I can't wait to get in there and run around!
    (3)

  5. #5
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It does look fantastic, though the sheer volume of shadows on the ground from trees I fear will look like a giant mess with my shadow settings turned down to minimum like they usually are (for performance rather than detail).
    (1)


    No leeching, No PL'ing, just 100% playing the game.

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Breladine View Post
    It does look fantastic, though the sheer volume of shadows on the ground from trees I fear will look like a giant mess with my shadow settings turned down to minimum like they usually are (for performance rather than detail).
    I'd imagine or hope that for lower shadow settings they use a blanket shadow rather then the inaccurate and pixely shadow. (Blanket meaning its a solid shadow piece not a leafy pixel block outline). Although they did say you can get more for less in their new system - so maybe you wont even have to lower your settings.
    (1)

  7. #7
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Breladine View Post
    It does look fantastic, though the sheer volume of shadows on the ground from trees I fear will look like a giant mess with my shadow settings turned down to minimum like they usually are (for performance rather than detail).
    Well, with the new engine, perhaps you wont NEED to turn the shadows down low. I'll probably crank my graphics up real high, as XIV works relatively well for me on high settings even now.
    (3)

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Breladine View Post
    It does look fantastic, though the sheer volume of shadows on the ground from trees I fear will look like a giant mess with my shadow settings turned down to minimum like they usually are (for performance rather than detail).
    They're upgrading to a deferred renderer in 2.0 which, if you've ever seen one in action, are amazingly fast and efficient. Normally, all the shadowmaps/objects on the screen are updated every frame. With deferred rendering, only the parts that change are updated.

    Here's a video that does a good job of explaining and demonstrating it.

    Also, though I don't know if SE will offer this option, but a lot of games will offer a lower setting where shadow-maps are used in lieu of dynamic shadows. You lose the nice effect of shadows moving on the ground and across objects, etc.. but you at least don't get the "blob" effect you're concerned about. Again, I'm not sure if SE will be doing that or not, but it's possible.
    (2)
    Last edited by Preypacer; 09-08-2012 at 07:32 AM.

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Preypacer View Post
    They're upgrading to a deferred renderer in 2.0 which, if you've ever seen one in action, are amazingly fast and efficient. Normally, all the shadowmaps/objects on the screen are updated every frame. With deferred rendering, only the parts that change are updated.

    Here's a video that does a good job of explaining and demonstrating it.

    Also, though I don't know if SE will offer this option, but a lot of games will offer a lower setting where shadow-maps are used in lieu of dynamic shadows. You lose the nice effect of shadows moving on the ground and across objects, etc.. but you at least don't get the "blob" effect you're concerned about. Again, I'm not sure if SE will be doing that or not, but it's possible.
    Thats an awesome video >.>
    (0)

  10. #10
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    With all the posting I've been doing on the "downgrade" thread fighting for better animation (which was badly named by admission). The OP wasn't trying to generalize an entire downgrade about ARR, just an aspect he/she felt needed attention.

    Regardless, I am in love with the footage and the upgrade in graphics we are going to receive in ARR. I'm as happy and excited as the next guy. I'm especially impressed with the color palette, shadows, and UI.
    (6)
    Last edited by Zaireeka2025; 09-08-2012 at 06:41 AM.

Page 1 of 5 1 2 3 ... LastLast