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  1. #41
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ShepardG View Post
    Honestly shouldnt be to hard, tbh, each job has two primary stats, then you could factor in additional stats based on job:
    [Snipped]
    Again you get the idea, being able to run pickup garudas would be great but by this little scale I just came up with off the top of the head, 90% of Balmung is sitting below 110 gear score.
    It would be nice if we could get it broken down (like a clickable +/- on the gear score). Using your example, being low on Int and Macc on a Garuda party would not be workable, because you need the Int for Thundara and the acc to get the combo off. Being low on those stats on a CC/AV party is more forgivable, since you're using mostly Fire/Fira and Flare.
    (0)

  2. #42
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jocko View Post
    Gear score has always been a really shitty idea, and it's a shame Square rolled with it because other big name MMO's use it

    Gear score completely trivializes the whole fucking community and role playing aspect of the genre. You stop looking at people as individuals with preferences, habits, personality, and skill level, and instead zero in on the fucking label
    What does having a gear score have to do with role playing? No matter how good you are, not having adequate gear will cause you to be a hindrance on the group. Example being Garuda, where you can know exactly what to do and do it, but if you have less than appropriate gear, you won't be able to beat her in time. It has nothing to do with skill, and more to do with "do you meet the minimum stat requirements to even be able to clear the content?"
    (1)

  3. #43
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ShepardG View Post
    Honestly shouldnt be to hard, tbh, each job has two primary stats, then you could factor in additional stats based on job:
    Let's do BLM and PLD

    BLM:
    INT: 25/25 possible points
    PIE: 25/25 possible points
    MND: 15/15 possible points
    HP: 10/10, MP:10/10
    Macc: 25/25, Matk:25/25
    BLM specific checks: -Emnity:10/10, elemental potency: 10/10, Mcrit rate:10/10, Mcrit Bonus dmg:10/10
    175 total points possible. As the game stands you could put Garuda at 150 or 160.
    You could be low on int, and Macc but make up the points in other area's. /shrug.
    That same scale could be used for moogle fight but Lower the number to around 120-130.
    Say a stat score of 400 int, would net you 25 out of 25. -40 Emnity could hit 10/10 in that category.

    PLD:
    STR: 25/25
    MND:25/25
    VIT: 15/15
    DEX: 5/5
    Acc: 20/20, atk: 15/15
    HP: 15/15, MP:10/10
    PLD Specifics: +Emnity 25/25, block rate: 10/10, defense: 10/10,
    Again 175 cap, something's carry more weight than other things 160 for a safe Garuda run, gear wise.
    330 STR cap, 330 MND cap : would get you 50/50 points,

    Again you get the idea, being able to run pickup garudas would be great but by this little scale I just came up with off the top of the head, 90% of Balmung is sitting below 110 gear score.
    If the gear score went off both main stats it would be stupid cause some jobs like pld get a lot of bonuses of other stats besides their main ones.
    (0)

  4. #44
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I'm actually happy, so long as they do the calculation algorithm correctly.
    (2)

  5. #45
    Player
    ShepardG's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Shepard Garrett
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    That's why in my example HP and Emnity carried more "weight" for PLD, than Emnity and magic crit damage did for Blm/ shrug. Again, this was a quick, "hey wouldn't be so bad like this"
    And honestly in my scenario, if your wearing militia head, hands, you've put all your stat points into STR and MND, and your rolling with stonewall, coral armille +1, etc. getting enough points from your gear to get up to 160 shouldn't be so difficult. Especially when you factor in that STR and MND only need to get to 330 to get your full 25 points, I mean in my Emnity/HP/ACC build, my STR and MND still sit above 300/shrug. (not much, I'm not hitting this theoretical 330 cap on either, but I think I'm sittin around 305-310, but I'm probably getting a full 15 points for having 3.8k+ HP before buffs, an I'm over 385 accuracy, and I have +89 Emnity .

    If its scaled right 300-310 could be 20-21 points, 385 ACC could be the full 15 points, +100 Emnity would get you the full 25, my 89 might get me 23 points.
    I'm capping HP since I'm sitting at over 3.8k+.
    So I'm coming in around 150-160 which is , IMO, a great measurement of what it would take to safely tank Garuda. (hate generation is high enough so that 150-160 rated BLMs can nuke freely, ACC is high enough to maintain hate while abilities are on cool down, and to ensure atleast 90% ACC on weapon skills, and HP to take the Garuda AOEs when you lag and don't make the pillar.

    Again this was quick but relatively easy to quantify, and if you get your curtana, BAM don't need ACC rings anymore, you can pump up the STR and a double melded cobalt cellata gets you 32 MND

    See what I'm sorta getting at, if your rolling with a relic, this should put you at 175 relatively easy. Whereas Garuda weapons and good gear should put you around 160-170.
    (0)
    Last edited by ShepardG; 09-08-2012 at 03:05 AM.

  6. #46
    Player
    Allcars's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Yubaba Yuba
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    As long as gearscore doesn't make it impossible to find a group, the problem in wow became you needed a higher gearscore than the gear you would get from the run you were doing.

    So I remember trying to do a pug group in wow, this group required x gearscore but the raid didn't even drop gear that would add up to that gearscore.

    Or you start coming into link your achievement for this boss, no achievement you can't go. This got so bad that you couldn't get the achievement because nobody would take you to get it.

    Gearscore to me was the worst thing that ever happened to wow, or if it is in any mmo. I know there isn't a good way to judge a players skills, other than base it off gear or achievements but what about players who come back after a long break.

    I could be in regular blues and a few epics and still pull higher dps than the other hunters in my group, yet they didn't want to take me because my gear wasn't all epic, but I did 2nd highest dps...

    Sometime you get someone who got carried through all the content and they have really good gear, but they are the worst players in the would, I had one hunter come in and just auto attack the whole fight. I tried to tell him a simple rotation to help his dps and he told me not tell him how to play.
    (3)

  7. #47
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I liked gearscore in WoW because it would give me quick access to be able to tell if a player was capable of doing a raid or not. Because they have DPS checks to beat enrage timers a certain level of gear was required. It was very helpful in telling if a person would be able to put out the numbers required. Without it pugging raids would of been much harder.

    Bilzzared eventually put in their own version of gearscore in the actual UI simply called Average ilvl (item level). They set a minimum ilvl to queue up for dungeons with dungeon finder or raids with raid finder. I am guessing ARR needs something similar for the content finder because you wouldn't want someone to join your group that would make it impossible for you to be successful due to really bad gear.
    (0)
    Last edited by Zumi; 09-08-2012 at 03:19 AM.

  8. #48
    Player
    Allcars's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Yubaba Yuba
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zumi View Post
    I liked gearscore in WoW because it would give me quick access to be able to tell if a player was capable of doing a raid or not. Because they have DPS checks to beat enrage timers a certain level of gear was required. It was very helpful in telling if a person would be able to put out the numbers required. Without it pugging raids would of been much harder.
    While in general that is true, gear doesn't make a good player, a bad player with good gear is still a bad player. A good player with alright gear could out dps a bad player with the good gear.

    It is hard to judge player skill, but when you bring up gearscore people only rely on gearscore.

    I think having a system where it locks you out of a dungeon because mathematically you won't be able to do the content is fine. As long as the community doesn't control what is available. I am alright with a scoring system.
    (1)

  9. #49
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Zumi, what did WoW do for healing classes?

    As long as the community doesn't control what is available. I am alright with a scoring system.
    Yeah a comprehenisve gear scoring system along with safe guards to prevent abuse? I'm onboard. I'm onboard.
    (0)

  10. #50
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HiirNoivl View Post
    Zumi, what did WoW do for healing classes?



    Yeah a comprehenisve gear scoring system along with safe guards to prevent abuse? I'm onboard. I'm onboard.
    As the raids get harder in WoW over various patchs your healers need better gear to keep up with higher incoming damage from bosses. Main healing stats would be, INT (more Mana and bigger heals), Spirit (Mana Regen), Haste (faster casts), (crit, chance for a heal to crit and do more healing).

    As gear got better the number of stats on them were higher. Couldn't go into like the a final tier expansion raid with a healer who just hit level cap without any raid gear because it would be impossible for them to be successful, they would either, run out of mana, not have enough INT to heal incoming damage, or the mana regain to sustain themselves throughout the fight.
    (1)

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