If the gear score went off both main stats it would be stupid cause some jobs like pld get a lot of bonuses of other stats besides their main ones.Honestly shouldnt be to hard, tbh, each job has two primary stats, then you could factor in additional stats based on job:
Let's do BLM and PLD
BLM:
INT: 25/25 possible points
PIE: 25/25 possible points
MND: 15/15 possible points
HP: 10/10, MP:10/10
Macc: 25/25, Matk:25/25
BLM specific checks: -Emnity:10/10, elemental potency: 10/10, Mcrit rate:10/10, Mcrit Bonus dmg:10/10
175 total points possible. As the game stands you could put Garuda at 150 or 160.
You could be low on int, and Macc but make up the points in other area's. /shrug.
That same scale could be used for moogle fight but Lower the number to around 120-130.
Say a stat score of 400 int, would net you 25 out of 25. -40 Emnity could hit 10/10 in that category.
PLD:
STR: 25/25
MND:25/25
VIT: 15/15
DEX: 5/5
Acc: 20/20, atk: 15/15
HP: 15/15, MP:10/10
PLD Specifics: +Emnity 25/25, block rate: 10/10, defense: 10/10,
Again 175 cap, something's carry more weight than other things 160 for a safe Garuda run, gear wise.
330 STR cap, 330 MND cap : would get you 50/50 points,
Again you get the idea, being able to run pickup garudas would be great but by this little scale I just came up with off the top of the head, 90% of Balmung is sitting below 110 gear score.
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