O shit, not this discussion here too. Look, we all want a better response in battle, no ? We don't want our legs cemented at the ground after a skill, no ? Well, this is the price to pay.
O shit, not this discussion here too. Look, we all want a better response in battle, no ? We don't want our legs cemented at the ground after a skill, no ? Well, this is the price to pay.
Last edited by yukikaze_yanagi; 09-07-2012 at 09:20 PM.
Don't forget that Hashimoto said he didn't even want to show the demo because he thinks it's so terrible. That makes me really want to see how different it's going to be in alpha.The character animation looks like a copy-pasted animation from any generic korean mmo.
That's one of the main reasons i also feel this way.
Support and make your concerns be heard before its too late :
http://forum.square-enix.com/ffxiv/t...226#post812226
Also the fact it is being built on the Luminous Engine... I mean seriously have you guys looked up luminous engine info, that is one impressive beast... I am sure it will handle and conform to all of your concerns.
Xeto Milanti Bei
The translation of the regional server part is kinda ambigious imho. He didn't say there will be regional servers, more like multiple datacenters. I dont see how they want to fit current servers into that scenario, so maybe it will be more like channels in GW1. Else it would mean all the current players will either be stuck on jp datacenter or they will separate the whole community based on region. Neither is the optimal solution
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
It's an Awesome session !! That was a 1-hour long quality time I spent![]()
I think it's more like for certain encounters and stuff that needs low latency you connect to a datacenter near your area to retrieve the info (ie: timing on ifrit cracks), but your server and character are still somewhere else, so this way they get rid of the latency problems and can keep the community as is.The translation of the regional server part is kinda ambigious imho. He didn't say there will be regional servers, more like multiple datacenters. I dont see how they want to fit current servers into that scenario, so maybe it will be more like channels in GW1. Else it would mean all the current players will either be stuck on jp datacenter or they will separate the whole community based on region. Neither is the optimal solution
Mocchi: Summ... Yoshi-P- HAI!!!! LOL I cracked up laughing XD
This would be perfect, but it's not what the translations said at all, which is why they have to clarify this, imho.I think it's more like for certain encounters and stuff that needs low latency you connect to a datacenter near your area to retrieve the info (ie: timing on ifrit cracks), but your server and character are still somewhere else, so this way they get rid of the latency problems and can keep the community as is.
I must say, I enjoyed the atmosphere of the event, especially the devs slipping into informal speech, it really felt like they were closer to the audience than devs normally are.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
LOL knee high socks
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